Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the pawn leaps from G4 to F5 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Spider's knight advances from E4 to D6. our hero claims the enemy pawn by landing on E3.
Spider sets the knight on F5, watching every square, and without hurry or fear, our hero places the bishop on C5. From the dark, Spider pushes the knight to E4, while our hero's bishop takes A3, leaving C5 behind.
Spider's knight falls on C3 and tears the pawn from our hero.
our hero slides the pawn across the board, from G2 to G4; then with dungeon cunning, Spider brings the pawn to G5. our hero claims the enemy knight by landing on F5.
Spider's king advances from E8 to D7. our hero advances the king from E1 to F2.
Spider gives check with the knight on E4.
Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the knight to D6, and our hero's king takes G4, leaving F3 behind.
Spider answers by moving the knight from D6 to E4, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Spider brings the pawn to C6.
our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Spider's knight advances from E4 to C3. our hero advances the pawn from G5 to G6, and right after that spider sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the pawn to C5. our hero's pawn crowns on G8 and becomes a queen.
Spider answers by moving the king from D7 to C7, and our hero slides the queen across the board, from G8 to F7. With dungeon cunning, Spider brings the king to C6.
our hero claims the enemy pawn by landing on E7.
Spider's knight advances from C3 to E4. our hero advances the pawn from F5 to F6; then spider sets the king on B5, watching every square.
Without hurry or fear, our hero places the pawn on F7. Check from Spider: the knight plants itself on F2.
our hero's king takes F3, leaving G4 behind. Spider answers by moving the king from B5 to A6. our hero claims the enemy knight by landing on F2.
With dungeon cunning, Spider brings the pawn to C4. our hero's pawn crowns on F8 and becomes a queen.
Spider's pawn advances from C4 to C3. From D6, our hero's queen forces Spider to defend.
Spider sets the king on A7, watching every square. Check: our hero tightens the net by bringing the queen to E7.
From the dark, Spider pushes the king to A8. And it is checkmate: our hero ends the game on D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 56 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 30% of the games on this floor.