Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the bishop leaps from D2 to C1 and captures the enemy rook.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero advances the knight from G1 to F3, and right after that spider sets the pawn on A3, watching every square. our hero captures the enemy pawn: the knight leaps from F3 to E5.

From the dark, Spider pushes the pawn to G5, while our hero's knight takes C4, leaving E5 behind. Spider answers by moving the knight from F6 to D5.

our hero captures the enemy pawn: the knight leaps from C4 to A3.

With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the knight to C4, and right after that spider's knight advances from D5 to C7.

our hero captures the enemy pawn: the knight leaps from C4 to E3.

Spider sets the knight on D5, watching every square, while without hurry or fear, our hero places the knight on F5. From the dark, Spider pushes the knight to E3.

our hero captures the enemy knight: the bishop leaps from C1 to E3.

Spider answers by moving the pawn from C3 to C2, while our hero slides the knight across the board, from F5 to D4. With dungeon cunning, Spider brings the king to D8.

our hero captures the pawn on C6 and leaves Spider in check.

Spider's king advances from D8 to C7. our hero claims the enemy pawn by landing on E7.

Spider sets the knight on D2, watching every square. our hero captures the enemy knight: the bishop leaps from E3 to D2.

On C1, Spider promotes and gains a reinforcing rook.

our hero claims the enemy rook by landing on C1.

Spider answers by moving the king from C7 to D8, and our hero slides the knight across the board, from E7 to D5. With dungeon cunning, Spider brings the king to C8.

our hero claims the enemy pawn by landing on G5.

Spider's king advances from C8 to B7. our hero advances the pawn from H2 to H4; then spider sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the king to A6, and our hero's pawn takes H6, leaving H5 behind.

Spider answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the king to A7.

our hero's pawn crowns on H8 and becomes a queen.

Spider's pawn advances from A4 to A3. our hero advances the bishop from G5 to F4, and right after that spider sets the king on B7, watching every square.

Without hurry or fear, our hero places the queen on E5. From the dark, Spider pushes the king to A8. our hero delivers the final mate from B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 35 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
17 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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