Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the pawn leaps from D3 to E4 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from D2 to D3, and right after that spider sets the king on F7, watching every square. our hero captures the enemy knight: the pawn leaps from D3 to E4.
From the dark, Spider pushes the pawn to F5. our hero claims the enemy pawn by landing on F5.
Spider answers by moving the pawn from E5 to E4, and our hero slides the pawn across the board, from H2 to H4. A cruel blow: Spider's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on B2.
Spider's pawn advances from E7 to E6. our hero captures the pawn on E6 and leaves Spider in check.
Spider sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on H5. Spider's king falls on E6 and tears the pawn from our hero.
our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the king from E6 to F5, while our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Spider brings the king to G6. our hero's pawn crowns on H8 and becomes a queen.
Spider's king advances from G6 to G5. Check: our hero tightens the net by bringing the queen to D8.
Spider sets the king on G4, watching every square. our hero gives check with the queen on D7.
From the dark, Spider pushes the king to G5. our hero claims the enemy pawn by landing on A4.
Spider answers by moving the king from G5 to H5. our hero captures the enemy pawn: the queen leaps from A4 to A6.
With dungeon cunning, Spider brings the king to H4. With a steady hand, our hero brings the queen to E6, and right after that spider's king advances from H4 to H5.
our hero captures the enemy pawn: the queen leaps from E6 to E4.
Spider sets the king on G5, watching every square. our hero captures the pawn on E3 and leaves Spider in check.
From the dark, Spider pushes the king to F5. our hero gives check with the queen on F3.
Spider answers by moving the king from F5 to G6, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Spider brings the king to H7.
With a steady hand, our hero brings the pawn to E5; then spider's king advances from H7 to G7. our hero advances the queen from F3 to E3, and right after that spider sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Spider pushes the king to G8, while our hero's pawn takes E7, leaving E6 behind.
Spider answers by moving the king from G8 to H7. our hero's pawn crowns on E8 and becomes a queen.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 46 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 30% of the games on this floor.