Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's pawn lands on E4 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero's pawn takes D3, leaving D2 behind. Spider answers by moving the pawn from E7 to E6.
A clean strike: our hero's pawn topples the knight on E4.
With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the knight to F3, and spider's king advances from E7 to E8.
our hero advances the knight from F3 to H4, while spider sets the pawn on A5, watching every square. Without hurry or fear, our hero places the knight on G6.
From the dark, Spider pushes the king to F7; then our hero's knight takes H4, leaving G6 behind. Spider answers by moving the king from F7 to E8.
From C1 to E3, our hero's bishop swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the bishop to C1, while spider's pawn advances from A3 to A2.
our hero advances the knight from H4 to F3, and spider sets the king on D8, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Spider pushes the king to E7, and right after that our hero's king takes C2, leaving D1 behind. Spider's pawn crowns on A1 and a hostile bishop is born.
our hero slides the king across the board, from C2 to B1, while with dungeon cunning, Spider brings the bishop to B2. With a steady hand, our hero brings the king to C2, and spider's king advances from E7 to E8.
A clean strike: our hero's bishop topples the bishop on B2.
Spider sets the king on D7, watching every square. From B2 to C3, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the king to E7. A clean strike: our hero's bishop topples the pawn on E5.
Spider advances to E5 and claims our bishop.
From F3 to E5, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to A4. With a steady hand, our hero brings the pawn to H4, while spider's king advances from E7 to E8.
our hero advances the pawn from H4 to H5, and spider sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on B3.
From the dark, Spider pushes the pawn to A2. From B3 to A2, our hero's king swallows Spider's pawn.
Spider answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the king to E8.
With a steady hand, our hero brings the pawn to H7, and spider's king advances from E8 to D8. Promotion: on H8, our hero turns a pawn into a queen.
Spider sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the queen on H6. From the dark, Spider pushes the king to B7; then our hero's knight takes G6, leaving E5 behind.
Spider answers by moving the king from B7 to B8, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to A8.
With a steady hand, our hero brings the knight to F8, while spider's king advances from A8 to B8. From H6 to E6, our hero's queen swallows Spider's pawn.
Spider sets the king on C7, watching every square; then without hurry or fear, our hero places the queen on F6. From the dark, Spider pushes the king to B7, and right after that our hero's pawn takes E6, leaving E5 behind.
Spider answers by moving the king from B7 to B6; then our hero slides the queen across the board, from F6 to E5. With dungeon cunning, Spider brings the king to B7.
With a steady hand, our hero brings the pawn to E7, and spider's king advances from B7 to A6. Promotion: on E8, our hero turns a pawn into a queen.
Spider sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the queen on E6. From the dark, Spider pushes the king to B7.
From E7, our hero's queen forces Spider to defend.
Spider answers by moving the king from B7 to A8. our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 25 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 3
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 68% of the games on this floor.