Battle chronicle
The duel begins: our hero against Spider on floor 3.
A cruel blow: Spider's pawn captures our hero's queen on F4.
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
With dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the pawn to B3, and right after that spider's pawn advances from G6 to G5.
our hero captures the enemy pawn: the pawn leaps from B3 to A4.
Spider sets the pawn on E6, watching every square, while without hurry or fear, our hero places the bishop on B2. On C1, Spider promotes and gains a reinforcing rook.
our hero captures the enemy rook: the bishop leaps from B2 to C1.
Spider answers by moving the knight from F6 to G8, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Spider brings the knight to H6.
With a steady hand, our hero brings the king to F1; then spider's knight advances from H6 to F5. our hero advances the king from F1 to G2, and right after that spider sets the knight on F6, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the pawn to A5. our hero claims the enemy knight by landing on F5.
Spider answers by moving the king from E8 to F8. our hero captures the enemy pawn: the pawn leaps from F5 to E6.
With dungeon cunning, Spider brings the pawn to G4. From H6, our hero's bishop forces Spider to defend.
Spider's king advances from F8 to E8. our hero advances the bishop from H6 to G5; then spider sets the pawn on C5, watching every square.
our hero claims the enemy knight by landing on F6.
From the dark, Spider pushes the king to F8. From E7, our hero's pawn forces Spider to defend.
Spider answers by moving the king from F8 to F7, while our hero slides the bishop across the board, from F6 to H4. With dungeon cunning, Spider brings the king to G6.
our hero's pawn crowns on E8 and becomes a queen.
Spider's king advances from G6 to F5. From F7, our hero's queen forces Spider to defend.
Spider sets the king on E4, watching every square. Check: our hero tightens the net by bringing the queen to F4.
A cruel blow: Spider's pawn captures our hero's queen on F4.
our hero claims the enemy pawn by landing on F4.
Spider answers by moving the pawn from C5 to C4, and our hero slides the bishop across the board, from H4 to F6. A cruel blow: Spider's king captures our hero's pawn on F4.
With a steady hand, our hero brings the king to F2, and right after that spider's king advances from F4 to F5. our hero advances the bishop from F6 to H8; then spider sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Spider pushes the king to D7. our hero captures the enemy pawn: the king leaps from G3 to G4.
Spider answers by moving the king from D7 to D8, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Spider brings the king to C7.
With a steady hand, our hero brings the pawn to E5; then spider's pawn advances from C4 to C3. our hero advances the bishop from H8 to G7, and right after that spider sets the pawn on C2, watching every square.
Without hurry or fear, our hero places the bishop on H6. From the dark, Spider pushes the king to C8, while our hero's pawn takes E6, leaving E5 behind.
Spider answers by moving the king from C8 to D8. Check: our hero tightens the net by bringing the bishop to G5.
With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the pawn to E7. On C1, Spider promotes and gains a reinforcing queen.
our hero captures the enemy queen: the bishop leaps from G5 to C1.
Spider sets the king on F7, watching every square, while without hurry or fear, our hero places the bishop on G5. From the dark, Spider pushes the king to E8, and our hero's king takes F5, leaving G4 behind.
Spider answers by moving the king from E8 to F7, while our hero slides the king across the board, from F5 to E5. With dungeon cunning, Spider brings the king to G6.
our hero's pawn crowns on E8 and becomes a queen.
Spider's king advances from G6 to G7. our hero advances the king from E5 to F5, and right after that spider sets the king on H7, watching every square.
From H5, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to G8, while our hero's queen takes H6, leaving H5 behind. Spider answers by moving the king from G8 to F7.
our hero gives check with the queen on F6.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the king to G6.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 41 s
- Moves
- 83
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 25 / 10
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 80% of the games on this floor.