Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the pawn leaps from C5 to D6 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
With dungeon cunning, Spider brings the king to F8. our hero claims the enemy pawn by landing on C3.
Spider's king advances from F8 to E8. our hero advances the pawn from C3 to C4; then spider sets the knight on D6, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Spider pushes the knight to D7. our hero captures the enemy knight: the pawn leaps from C5 to D6.
A cruel blow: Spider's pawn captures our hero's pawn on D6.
our hero slides the bishop across the board, from C1 to A3, and right after that with dungeon cunning, Spider brings the knight to B6. With a steady hand, our hero brings the knight to F3; then spider's pawn advances from E5 to E4.
our hero advances the knight from F3 to G5, and right after that spider sets the pawn on C5, watching every square. our hero captures the enemy pawn: the knight leaps from G5 to E4.
From the dark, Spider pushes the knight to C4, while our hero's bishop takes C1, leaving A3 behind. Spider answers by moving the king from E8 to D8, and our hero slides the bishop across the board, from C1 to D2.
With dungeon cunning, Spider brings the pawn to A5. our hero captures the pawn on A5 and leaves Spider in check.
Spider's knight falls on A5 and tears the bishop from our hero.
our hero captures the enemy pawn: the knight leaps from E4 to D6.
Spider sets the king on C7, watching every square. Check: our hero tightens the net by bringing the knight to E8.
From the dark, Spider pushes the king to B7. our hero gives check with the knight on D6.
Spider answers by moving the king from B7 to A6, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the pawn to A3.
With a steady hand, our hero brings the knight to C4; then spider's knight advances from A5 to B3. our hero claims the enemy pawn by landing on A3.
Spider sets the knight on A5, watching every square, and without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the king to B6, while our hero's pawn takes E6, leaving E5 behind.
Spider answers by moving the knight from A5 to C6. our hero gives check with the knight on C4.
With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the knight to E5. Spider's knight falls on E5 and tears the knight from our hero.
our hero advances the pawn from E6 to E7; then spider sets the knight on F7, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Spider pushes the knight to D6. our hero captures the enemy pawn: the queen leaps from E8 to G6.
Spider answers by moving the king from C7 to C8. our hero claims the enemy knight by landing on D6.
With dungeon cunning, Spider brings the pawn to C4. With a steady hand, our hero brings the queen to D4; then spider's king advances from C8 to B8.
our hero claims the enemy pawn by landing on C4.
Spider sets the king on B7, watching every square, and without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the king to B6, while our hero's king takes C3, leaving D2 behind.
Spider answers by moving the king from B6 to A7, and our hero slides the king across the board, from C3 to B4. With dungeon cunning, Spider brings the king to B7.
With a steady hand, our hero brings the king to B5, and right after that spider's king advances from B7 to A8. our hero advances the queen from C4 to F7; then spider sets the king on B8, watching every square.
Without hurry or fear, our hero places the king on C6. From the dark, Spider pushes the king to A8, and our hero's king takes B6, leaving C6 behind.
Spider answers by moving the king from A8 to B8. And it is checkmate: our hero ends the game on F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 28 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 7
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 65% of the games on this floor.