Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
With an adventurer's precision, our hero takes the rival queen on B3.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
From the dark, Spider pushes the king to D7, and our hero's bishop takes A3, leaving C1 behind. Spider answers by moving the king from D7 to E6, while our hero slides the knight across the board, from G1 to F3.
With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the king to F1.
Check from Spider: the knight plants itself on D2.
our hero claims the enemy knight by landing on D2.
Spider's pawn falls on D2 and tears the knight from our hero.
Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the knight to D7, while our hero's pawn takes C3, leaving C2 behind.
Spider answers by moving the king from E6 to D5. From C4, our hero's pawn forces Spider to defend.
A cruel blow: Spider's king captures our hero's pawn on C4.
our hero claims the enemy pawn by landing on D2.
Spider's knight advances from D7 to F6. our hero advances the pawn from G2 to G4.
Check from Spider: the knight plants itself on E4.
Without hurry or fear, our hero places the king on E2. Spider gives check with the knight on G3.
our hero's king takes F3, leaving E2 behind. Spider answers by moving the king from C4 to B3. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Spider brings the pawn to A5. our hero captures the enemy pawn: the bishop leaps from C5 to E7.
Spider's knight advances from G3 to E2. our hero claims the enemy knight by landing on E2.
Spider sets the king on C2, watching every square, and without hurry or fear, our hero places the bishop on F6. From the dark, Spider pushes the king to C3.
our hero captures the pawn on E5 and leaves Spider in check.
Spider answers by moving the king from C3 to C4, and our hero slides the bishop across the board, from E5 to C7. With dungeon cunning, Spider brings the king to B5.
With a steady hand, our hero brings the pawn to E4, and right after that spider's king advances from B5 to C4. our hero advances the pawn from E4 to E5; then spider sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Spider pushes the king to B4, and our hero's pawn takes E7, leaving E6 behind.
Spider answers by moving the king from B4 to C4. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Spider brings the pawn to A2. With a steady hand, our hero brings the bishop to D2; then spider's pawn advances from G6 to G5.
our hero claims the enemy pawn by landing on G5.
On A1, Spider promotes and gains a reinforcing queen.
our hero's pawn crowns on E8 and becomes a queen.
Spider gives check with the queen on A2.
our hero's king takes F3, leaving E2 behind. Spider's queen reaches B3 and threatens our hero's king.
our hero slides the king across the board, from F3 to G2. Check from Spider: the queen plants itself on B7.
With a steady hand, our hero brings the king to H3. Spider gives check with the queen on B3.
our hero advances the king from H3 to H4; then spider sets the king on C3, watching every square. our hero gives check with the queen on E5.
From the dark, Spider pushes the king to C2. From E2, our hero's queen forces Spider to defend.
Spider answers by moving the king from C2 to C3. Check: our hero tightens the net by bringing the queen to E3.
With dungeon cunning, Spider brings the king to B4. our hero captures the queen on B3 and leaves Spider in check.
A cruel blow: Spider's king captures our hero's queen on B3.
our hero advances the pawn from F2 to F4, and right after that spider sets the king on C3, watching every square. Without hurry or fear, our hero places the pawn on F5.
From the dark, Spider pushes the king to B4, while our hero's pawn takes F6, leaving F5 behind. Spider answers by moving the king from B4 to B3, and our hero slides the pawn across the board, from F6 to F7.
With dungeon cunning, Spider brings the king to C2. our hero's pawn crowns on F8 and becomes a queen.
Spider's king advances from C2 to B1. our hero advances the bishop from G5 to D8; then spider sets the king on C2, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the king to D1, and our hero's pawn takes G6, leaving G5 behind.
Spider answers by moving the king from D1 to C2, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to B1.
our hero's pawn crowns on G8 and becomes a queen.
Spider's king advances from B1 to C1. our hero advances the queen from G8 to G2, and right after that spider sets the king on B1, watching every square.
And it is checkmate: our hero ends the game on F1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 20 s
- Moves
- 91
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 22 / 13
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 86% of the games on this floor.