Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on F6 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to B8; then our hero's pawn takes F4, leaving F2 behind.
our hero activates Backstab and silently removes a threat from Rat.
Rat answers by moving the king from F7 to G7, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Rat brings the king to H7.
our hero gives check with the knight on G5.
Rat's king advances from H7 to H6, and our hero advances the knight from G5 to H3. Rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on G4, and right after that from the dark, Rat pushes the pawn to A4. our hero's bishop takes B2, leaving C1 behind; then rat answers by moving the knight from B8 to D7.
our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to H7, and with a steady hand, our hero brings the pawn to G5.
Rat's knight advances from D7 to F6. A clean strike: our hero's pawn topples the knight on F6.
In that instant, Backstab: one of Rat's pieces vanishes without a trace.
Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the pawn to C5.
Promotion: on F8, our hero turns a pawn into a queen.
Rat answers by moving the pawn from C4 to C3. our hero gives check with the queen on F7.
With dungeon cunning, Rat brings the king to H6. A clean strike: our hero's bishop topples the pawn on C3.
Rat's pawn advances from E6 to E5. From C3 to E5, our hero's bishop swallows Rat's pawn.
Rat sets the pawn on C4, watching every square. our hero gives check with the queen on F8.
From the dark, Rat pushes the king to H7. From F7, our hero's queen forces Rat to defend.
Rat answers by moving the king from H7 to H6. A clean strike: our hero's bishop topples the pawn on C7.
With dungeon cunning, Rat brings the pawn to C3. From D2 to C3, our hero's pawn swallows Rat's pawn.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 1 s
- Moves
- 39
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
- Skills used
- 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.