Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat advances its king to A6 and claims our rook.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to B3, and rat's pawn advances from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat sets the knight on F8, watching every square, and right after that without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the knight to H7.
A clean strike: our hero's bishop topples the pawn on A3.
Rat answers by moving the king from E8 to F8. From A3 to C5, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to E4, while rat's king advances from F8 to G8.
our hero advances the knight from F3 to E5, and rat sets the pawn on G4, watching every square. A clean strike: our hero's knight topples the pawn on C6.
From the dark, Rat pushes the knight to G5. By taking the pawn on E7, our hero drives Rat into check.
Rat answers by moving the king from G8 to F7; then our hero slides the knight across the board, from E7 to C8. Check from Rat: the knight plants itself on F3.
From G2 to F3, our hero's pawn swallows Rat's knight.
Rat's king advances from F7 to E8. our hero advances the knight from C8 to A7. Rat advances to F3 and claims our pawn.
Without hurry or fear, our hero places the bishop on D4. From the dark, Rat pushes the king to D7; then our hero's pawn takes A4, leaving A2 behind.
our hero activates Backstab and silently removes a threat from Rat.
Rat answers by moving the king from D7 to E6, and our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the pawn to C5.
A clean strike: our hero's bishop topples the pawn on C5.
Rat's king advances from E6 to F7, and our hero advances the knight from A7 to C6. Rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on A6, and right after that from the dark, Rat pushes the king to G7. our hero's pawn takes A7, leaving A6 behind; then rat answers by moving the king from G7 to F6.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to F7. Check: our hero tightens the net by bringing the queen to A7.
Rat's king advances from F7 to G8, while our hero advances the rook from A1 to A6. Rat sets the king on H8, watching every square.
From A8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G7. Check: our hero tightens the net by bringing the rook to A7.
Rat answers by moving the king from G7 to H6. our hero gives check with the bishop on E3.
With dungeon cunning, Rat brings the king to G6. From E5, our hero's knight forces Rat to defend.
Rat's king advances from G6 to F6. From E5 to F3, our hero's knight swallows Rat's pawn.
Rat sets the king on E6, watching every square. our hero gives check with the knight on G5.
From the dark, Rat pushes the king to F6. From H7, our hero's knight forces Rat to defend.
Rat answers by moving the king from F6 to E5. Check: our hero tightens the net by bringing the queen to E8.
With dungeon cunning, Rat brings the king to D6. our hero gives check with the rook on A6.
Rat's king advances from D6 to C7. From F4, our hero's bishop forces Rat to defend.
Rat sets the king on B7, watching every square. Without hurry or fear, our hero places the knight on F6.
Rat moves the king from B7 to A6 and topples our hero's rook.
our hero gives check with the queen on A4.
Rat answers by moving the king from A6 to B6. From B4, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to A7, while with a steady hand, our hero brings the knight to D7. Rat's king advances from A7 to A8.
our hero gives check with the queen on A4.
Rat sets the king on B7, watching every square. From B4, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to A6. Check: our hero tightens the net by bringing the queen to A4.
Rat answers by moving the king from A6 to B7. our hero gives check with the queen on B4.
With dungeon cunning, Rat brings the king to A6. From B8, our hero's knight forces Rat to defend.
Rat's king advances from A6 to A7. Check: our hero tightens the net by bringing the queen to A4.
Rat sets the king on B6, watching every square. Without hurry or fear, our hero places the pawn on C4; then from the dark, Rat pushes the king to B7.
our hero's pawn takes C5, leaving C4 behind, and right after that rat answers by moving the king from B7 to C8. our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to D8. our hero gives check with the queen on A5.
Rat's king advances from D8 to C8. From A6, our hero's queen forces Rat to defend.
Rat sets the king on D8, watching every square. Without hurry or fear, our hero places the queen on A7, and right after that from the dark, Rat pushes the king to E8.
our hero's pawn takes C7, leaving C6 behind; then rat answers by moving the king from E8 to E7. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to F6. our hero delivers the final mate from C6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 6 s
- Moves
- 101
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 6
- First capture
- move 1
- Skills used
- 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.