Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's king captures our hero's pawn on G7.
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the pawn to E5, while our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from D7 to D6, and our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D4. Rat's pawn falls on D4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Rat sets the pawn on D5, watching every square, while without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to C5.
our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to F5; then rat's king advances from G8 to H8. our hero claims the enemy pawn by landing on G6.
Rat sets the pawn on C6, watching every square. our hero gives check with the pawn on G7.
From the dark, Rat pushes the king to G8, while our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from G8 to F7.
Check: our hero tightens the net by bringing the pawn to G6.
A cruel blow: Rat's king captures our hero's pawn on G7.
With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from G7 to H8. our hero advances the pawn from H2 to H4; then rat sets the pawn on D4, watching every square.
our hero claims the enemy pawn by landing on D4.
From the dark, Rat pushes the king to G7, and our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from G7 to F8, while our hero slides the king across the board, from E1 to D2.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E3; then rat's king advances from G7 to H8.
our hero advances the pawn from H5 to H6, and right after that rat sets the pawn on C3, watching every square. From G7, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to G8, while our hero's king takes E2, leaving E3 behind. Rat answers by moving the pawn from C3 to C2, and our hero slides the king across the board, from E2 to D2.
With dungeon cunning, Rat brings the king to F7. our hero claims the enemy pawn by landing on C2.
Rat's king advances from F7 to G8. our hero advances the pawn from A2 to A3; then rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to G8, and our hero's pawn takes D5, leaving D4 behind.
A cruel blow: Rat's pawn captures our hero's pawn on D5.
our hero slides the pawn across the board, from C5 to C6, and right after that with dungeon cunning, Rat brings the pawn to D4. our hero captures the enemy pawn: the king leaps from D3 to D4.
Rat's king advances from G8 to H7. our hero advances the pawn from C6 to C7. Rat's king falls on H6 and tears the pawn from our hero.
our hero's pawn crowns on C8 and becomes a queen.
A cruel blow: Rat's king captures our hero's pawn on G7.
our hero's queen takes A6, leaving C8 behind. Rat answers by moving the king from G7 to H8, and our hero slides the queen across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to G8. our hero claims the enemy pawn by landing on A5.
Rat's king advances from G8 to H8. our hero advances the queen from A5 to B6; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H8, and our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from H8 to G8, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to F7.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from F7 to E7. Check: our hero tightens the net by bringing the queen to A7.
Rat sets the king on E8, watching every square. And it is checkmate: our hero ends the game on B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 40 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 8 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.