Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from E2 to D3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero advances the pawn from F2 to F3, and right after that rat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
From the dark, Rat pushes the king to F7, while our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from F7 to F6, and our hero slides the king across the board, from E1 to F2.
With dungeon cunning, Rat brings the knight to E5. Check: our hero tightens the net by bringing the pawn to G5.
Rat's king advances from F6 to F5. our hero advances the pawn from G2 to G3.
Check from Rat: the knight plants itself on D3.
our hero claims the enemy knight by landing on D3.
From the dark, Rat pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the king from F5 to E5. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to C3; then rat's king advances from E5 to D6.
our hero advances the pawn from D2 to D4, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Rat pushes the king to C6. our hero claims the enemy pawn by landing on G6.
Rat's pawn falls on D4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C3 to D4.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from D6 to D7.
our hero's pawn crowns on G8 and becomes a queen.
Rat sets the pawn on E6, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to C5.
our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Rat answers by moving the king from D7 to E7. From F7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G7; then rat's king advances from D8 to C8.
And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 20% of the games on this floor.