Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on F8 and defeats Rat's queen!

The duel ends in a draw: our hero and Rat withdraw.

Loading…

The battle, move by move

our hero slides the pawn across the board, from G2 to G3, while with dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to D4.

Rat moves the pawn from A3 to B2 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on C5.

Rat's pawn crowns on B1 and a hostile queen is born.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to D7; then our hero's king takes E3, leaving D2 behind.

Rat advances to C2 and claims our pawn.

From C5 to B6, our hero's pawn swallows Rat's knight.

Rat moves the pawn from C7 to B6 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to H4. Rat's queen reaches C5 and threatens our hero's king.

our hero advances the king from E3 to F4. Check from Rat: the queen plants itself on B4.

Without hurry or fear, our hero places the king on G5. Rat gives check with the queen on C5.

From G5 to G6, our hero's king swallows Rat's pawn.

Rat's queen reaches C2 and threatens our hero's king.

our hero slides the king across the board, from G6 to G5. Check from Rat: the queen plants itself on C1.

From G5 to G4, our hero's king swallows Rat's pawn.

Rat gives check with the queen on C4.

our hero advances the king from G4 to H5, while rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Rat pushes the queen to A4; then our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from D7 to D6, and right after that our hero slides the king across the board, from H5 to G5.

With dungeon cunning, Rat brings the queen to B4. With a steady hand, our hero brings the king to F6, while rat's pawn advances from A5 to A4.

our hero advances the pawn from A2 to A3, and rat sets the queen on C5, watching every square. Without hurry or fear, our hero places the king on F5.

From the dark, Rat pushes the king to E7, and right after that our hero's king takes G5, leaving F5 behind. Check from Rat: the queen plants itself on E3.

our hero slides the pawn across the board, from F3 to F4. Rat captures the pawn on G3 and puts our hero in check.

With a steady hand, our hero brings the king to F5, and rat's queen advances from G3 to G8. our hero advances the pawn from H4 to H5.

Check from Rat: the queen plants itself on C8.

Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the queen to D7; then our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the queen from D7 to E8, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the queen to F8.

A clean strike: our hero's pawn topples the pawn on E5.

Rat's king advances from E7 to D7. Check: our hero tightens the net by bringing the pawn to E6.

Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to D8.

From E7, our hero's pawn forces Rat to defend.

Rat answers by moving the king from D8 to C8. Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to C7. our hero gives check with the queen on F7.

Rat's king advances from C7 to B8. our hero advances the queen from F7 to F6, while rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to A6; then our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the queen across the board, from F6 to F5. With dungeon cunning, Rat brings the king to A5.

With a steady hand, our hero brings the queen to F6, while rat's pawn advances from C5 to C4. our hero gives check with the queen on C3.

Rat sets the king on A6, watching every square. By taking the pawn on C4, our hero drives Rat into check.

From the dark, Rat pushes the king to B7. From C4 to A4, our hero's queen swallows Rat's pawn.

Rat answers by moving the pawn from B6 to B5. By taking the pawn on B5, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to C7. Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from C7 to D6. Check: our hero tightens the net by bringing the queen to D8.

Rat sets the king on E6, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to F7. From H7, our hero's queen forces Rat to defend.

Rat answers by moving the king from F7 to E6. Check: our hero tightens the net by bringing the queen to E8.

With dungeon cunning, Rat brings the king to D6. our hero gives check with the queen on D3.

Rat's king advances from D6 to C5. From C3, our hero's queen forces Rat to defend.

Rat sets the king on D5, watching every square. Check: our hero tightens the net by bringing the queen to D3.

From the dark, Rat pushes the king to C5. our hero gives check with the queen on C3.

Rat answers by moving the king from C5 to D5; then our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the pawn to A5, and rat's king advances from D6 to D5. our hero gives check with the queen on D3.

Rat sets the king on C5, watching every square. From C8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to B4; then our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from B4 to A4.

our hero gives check with the queen on C4.

With dungeon cunning, Rat brings the king to A5. With a steady hand, our hero brings the pawn to A7, while rat's king advances from A5 to B6.

Promotion: on A8, our hero turns a pawn into a queen.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 10 s
Moves
115
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
19 / 4
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2672 finished games (1136 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (115 moves) lasted longer than 87% of the games on this floor.

More from floor 1