Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on A4 and defeats Rat's rook!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero's pawn takes B3, leaving B2 behind. Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to D4, and right after that rat's pawn advances from A5 to A4.

our hero captures the enemy pawn: the pawn leaps from D4 to E5.

Rat sets the pawn on D6, watching every square, while without hurry or fear, our hero places the pawn on E6. Rat's pawn falls on B3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from A2 to B3.

Rat answers by moving the pawn from A3 to A2, while our hero slides the king across the board, from E1 to D1. On A1, Rat promotes and gains a reinforcing rook.

With a steady hand, our hero brings the king to C2; then rat's rook advances from A1 to F1. our hero advances the king from C2 to D2, and right after that rat sets the rook on A1, watching every square.

Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the rook to A4. our hero claims the enemy rook by landing on A4.

Rat answers by moving the pawn from D6 to D5. our hero captures the enemy pawn: the pawn leaps from C4 to D5.

A cruel blow: Rat's pawn captures our hero's pawn on D5.

With a steady hand, our hero brings the pawn to A5, and right after that rat's pawn advances from D5 to D4. our hero advances the pawn from A5 to A6; then rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to D8. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from D8 to E7, while our hero slides the queen across the board, from A8 to E4. Check from Rat: the pawn plants itself on D3.

our hero captures the enemy pawn: the pawn leaps from E2 to D3.

Rat's pawn advances from C4 to C3. our hero claims the enemy pawn by landing on C3.

Rat sets the pawn on C5, watching every square. our hero gives check with the queen on H7.

From the dark, Rat pushes the king to F6, while our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the pawn from C5 to C4.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to G4. our hero gives check with the queen on D8.

Rat's king advances from F6 to E6. From E7, our hero's queen forces Rat to defend.

Rat sets the king on F5, watching every square. Check: our hero tightens the net by bringing the queen to F8.

From the dark, Rat pushes the king to G6. our hero gives check with the queen on G7.

Rat answers by moving the king from G6 to H5. Mate. our hero's queen on H8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 25 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 43% of 2671 finished games (1136 wins, 431 losses, 1104 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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