Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from A7 to B8 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F3, while with dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to B3, and rat's knight advances from D7 to F8.

A clean strike: our hero's pawn topples the pawn on A4.

Rat sets the knight on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to D8; then our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from D8 to C8, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the knight to B8.

With a steady hand, our hero brings the pawn to A7. Rat advances to F3 and claims our pawn.

From G2 to F3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the pawn from C4 to C3. Promotion: on B8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the queen to B7, and rat's king advances from D7 to D6.

our hero advances the pawn from H3 to H4, while rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on D4.

From the dark, Rat pushes the pawn to G5. A clean strike: our hero's pawn topples the pawn on G5.

Rat answers by moving the pawn from C6 to C5. From D4 to C5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G6, while rat's king advances from D8 to E8.

From B7 to C7, our hero's queen swallows Rat's pawn.

Rat sets the king on F8, watching every square. A clean strike: our hero's queen topples the pawn on E5.

From the dark, Rat pushes the king to G8, and right after that our hero's queen takes F6, leaving E5 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 16 s
Moves
39
How it ended
stalemate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2671 finished games (1136 wins, 431 losses, 1104 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 18% of the games on this floor.

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