Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat moves its king from G7 to H8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to D8. our hero advances the pawn from F2 to F3, while rat sets the knight on F8, watching every square.

From F3 to G4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to E8; then our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to H5, while rat's knight advances from F8 to E6.

our hero advances the pawn from H5 to H6, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Rat pushes the king to G7. Promotion: on H8, our hero turns a pawn into a queen.

Rat moves the king from G7 to H8 and topples our hero's queen.

our hero slides the pawn across the board, from D2 to D3, while with dungeon cunning, Rat brings the king to G7. From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from E5 to E4. our hero advances the pawn from A3 to A4, while rat sets the pawn on E3, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to F8; then our hero's king takes F1, leaving E1 behind.

Rat answers by moving the king from F8 to E7, and right after that our hero slides the king across the board, from F1 to G1. With dungeon cunning, Rat brings the knight to F4.

With a steady hand, our hero brings the pawn to G3. Rat gives check with the knight on H3.

our hero advances the king from G1 to G2. Rat moves the knight from H3 to G5 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to F6, and right after that our hero's king takes G3, leaving G2 behind.

Rat answers by moving the king from F6 to E6; then our hero slides the king across the board, from G3 to F4. With dungeon cunning, Rat brings the knight to F7.

From F4 to E3, our hero's king swallows Rat's pawn.

Rat's knight advances from F7 to H6. our hero advances the pawn from G4 to G5, while rat sets the knight on G8, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to F5; then our hero's king takes D4, leaving E3 behind.

Rat answers by moving the knight from G8 to E7. From E4, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to E5. Rat's knight reaches F5 and threatens our hero's king.

our hero advances the king from D4 to E4. Check from Rat: the knight plants itself on D6.

Without hurry or fear, our hero places the king on F4. Rat advances to C4 and claims our pawn.

our hero's king takes E4, leaving F4 behind. Rat moves the knight from C4 to E5 and topples our hero's pawn.

our hero slides the king across the board, from E4 to D4, while with dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the king to C4, and rat's knight advances from D7 to F8.

our hero advances the king from C4 to D4, while rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Rat pushes the king to C8; then our hero's king takes F6, leaving E5 behind. Rat answers by moving the king from C8 to B8, and right after that our hero slides the king across the board, from F6 to F7.

With dungeon cunning, Rat brings the knight to E6. A clean strike: our hero's king topples the knight on E6.

Rat's king advances from B8 to B7. our hero advances the king from E6 to F6, and rat sets the king on A6, watching every square.

A clean strike: our hero's king topples the pawn on G6.

From the dark, Rat pushes the king to A7, and right after that our hero's king takes F7, leaving G6 behind. Rat answers by moving the king from A7 to B7; then our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to G7, and rat's king advances from A8 to B7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the queen on C8.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 41 s
Moves
85
How it ended
stalemate
Captures (hero / opponent)
6 / 4
Material captured (hero / opponent)
8 / 12
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2671 finished games (1136 wins, 431 losses, 1104 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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