Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from C6 to B6 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero advances the pawn from E2 to E3, while rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Rat pushes the king to E7. A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the pawn to D4, while rat's knight advances from B6 to A8. our hero advances the pawn from F2 to F4, and rat sets the pawn on G5, watching every square.

A clean strike: our hero's pawn topples the pawn on E5.

From the dark, Rat pushes the king to F7, and right after that our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from F7 to E8; then our hero slides the king across the board, from D2 to D3.

Check from Rat: the pawn plants itself on C4.

From D3 to C4, our hero's king swallows Rat's pawn.

Rat's king advances from E8 to F7. our hero advances the king from C4 to B4, while rat sets the king on E6, watching every square.

From B4 to A4, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to F7; then our hero's king takes B4, leaving A4 behind. Rat gives check with the pawn on C5.

From B4 to C5, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to A4, while rat's king advances from E6 to F7.

our hero advances the pawn from A4 to A5, and rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on A4.

From the dark, Rat pushes the pawn to C6. From C5 to C6, our hero's king swallows Rat's pawn.

Rat answers by moving the king from E6 to F5; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the knight to B6.

From C6 to B6, our hero's king swallows Rat's knight.

Rat's king advances from F5 to G6. our hero advances the pawn from A6 to A7, while rat sets the king on H6, watching every square.

Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to H7. Check: our hero tightens the net by bringing the queen to B7.

Rat answers by moving the king from H7 to H6, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to H5.

From F7, our hero's queen forces Rat to defend.

Rat's king advances from H5 to H6. our hero advances the pawn from E6 to E7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 25 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2675 finished games (1137 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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