Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on B5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
With a steady hand, our hero brings the pawn to D3, and right after that rat's pawn advances from A5 to A4. our hero advances the pawn from C2 to C4.
A cruel blow: Rat's pawn captures our hero's pawn on B2.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the knight to B6, and our hero's king takes C2, leaving D2 behind.
Rat answers by moving the king from E8 to D8. our hero claims the enemy pawn by landing on B2.
With dungeon cunning, Rat brings the knight to C8. With a steady hand, our hero brings the king to A3; then rat's king advances from D8 to E8.
our hero claims the enemy pawn by landing on A4.
Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to F7, while our hero's pawn takes E3, leaving E2 behind.
Rat answers by moving the knight from C8 to A7, and our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to E8.
our hero claims the enemy pawn by landing on E5.
Rat's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to F8.
our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Rat answers by moving the king from F8 to G7, while our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the knight to B5.
our hero captures the enemy knight: the pawn leaps from C4 to B5.
Rat's king advances from G7 to F8. our hero claims the enemy pawn by landing on C6.
Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to F7, while our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from F7 to E8, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to F7.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from F7 to G7. our hero advances the queen from A8 to C8; then rat sets the king on H6, watching every square.
our hero claims the enemy pawn by landing on C7.
From the dark, Rat pushes the pawn to G5. From D6, our hero's queen forces Rat to defend.
Rat answers by moving the king from H6 to G7, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to G8.
our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from G8 to F7. From C7, our hero's queen forces Rat to defend.
Rat sets the king on E8, watching every square. our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 13 min 32 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.