Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat advances its king to G8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
With a steady hand, our hero brings the pawn to B4. Rat's pawn falls on B4 and tears the pawn from our hero.
our hero advances the pawn from D2 to D3; then rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the king to F8, and our hero's king takes F1, leaving E1 behind. Rat answers by moving the pawn from C5 to C4.
our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to E5; then rat's king advances from F8 to F7.
our hero advances the pawn from G2 to G3, and right after that rat sets the knight on C5, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Rat pushes the knight to B7. our hero claims the enemy pawn by landing on G4.
Rat answers by moving the pawn from B4 to B3. our hero captures the enemy pawn: the pawn leaps from C2 to B3.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to H4, and right after that rat's knight advances from B7 to D8.
our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat sets the knight on C6, watching every square, while without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the knight to B4, and our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from F7 to G7, while our hero slides the pawn across the board, from G5 to G6. Rat's king falls on G6 and tears the pawn from our hero.
With a steady hand, our hero brings the king to G1; then rat's king advances from G6 to H7. our hero advances the pawn from G4 to G5, and right after that rat sets the pawn on A4, watching every square.
our hero captures the enemy pawn: the pawn leaps from B3 to A4.
From the dark, Rat pushes the king to G7, while our hero's pawn takes G6, leaving G5 behind. Rat's king falls on G6 and tears the pawn from our hero.
our hero slides the pawn across the board, from G3 to G4; then with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to G5.
Rat's knight falls on A2 and tears the pawn from our hero.
our hero advances the king from G1 to H1; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the knight to C3, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from E7 to F7.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
With a steady hand, our hero brings the pawn to A5; then rat's king advances from G8 to F8. our hero advances the pawn from A5 to A6, and right after that rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the pawn to A2. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from G8 to G7. our hero captures the enemy pawn: the queen leaps from A8 to A2.
With dungeon cunning, Rat brings the knight to B5. our hero gives check with the queen on G2.
Rat's king advances from G7 to F7. our hero advances the queen from G2 to B2; then rat sets the knight on A7, watching every square.
Without hurry or fear, our hero places the queen on B7. From the dark, Rat pushes the king to E8. our hero captures the enemy knight: the queen leaps from B7 to A7.
Rat answers by moving the king from E8 to F7, while our hero slides the queen across the board, from A7 to G1. With dungeon cunning, Rat brings the king to E8.
Check: our hero tightens the net by bringing the queen to G6.
Rat's king advances from E8 to E7. our hero advances the queen from G6 to G8.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 56 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 5
- Material captured (hero / opponent)
- 9 / 13
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.