Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from G2 to H2 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the knight to F8, while our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to F3. Rat's pawn falls on F3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to F3.

Rat sets the knight on E5, watching every square, while without hurry or fear, our hero places the pawn on F4. Check from Rat: the knight plants itself on F3.

our hero's king takes F2, leaving E1 behind. Rat answers by moving the knight from F3 to H2, while our hero slides the king across the board, from F2 to G2.

With dungeon cunning, Rat brings the pawn to A4. our hero captures the enemy knight: the king leaps from G2 to H2.

Rat's king advances from E8 to D7. our hero advances the pawn from D2 to D3, and right after that rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to B8, while our hero's bishop takes E3, leaving C1 behind.

Rat answers by moving the king from B8 to A8. our hero captures the enemy pawn: the bishop leaps from E3 to C5.

With dungeon cunning, Rat brings the pawn to E5. our hero claims the enemy pawn by landing on E5.

Rat's king advances from A8 to B8. our hero advances the pawn from E5 to E6; then rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the bishop on F2. From the dark, Rat pushes the king to B7, and our hero's bishop takes E3, leaving F2 behind.

Rat answers by moving the pawn from C6 to C5, while our hero slides the bishop across the board, from E3 to G5. With dungeon cunning, Rat brings the pawn to C6.

With a steady hand, our hero brings the pawn to E7; then rat's king advances from B7 to C8. our hero's pawn crowns on E8 and becomes a queen.

Rat sets the king on C7, watching every square. our hero captures the enemy pawn: the queen leaps from E8 to G6.

From the dark, Rat pushes the king to B7, while our hero's queen takes F5, leaving G6 behind. Rat answers by moving the king from B7 to A6.

our hero captures the enemy pawn: the queen leaps from F5 to C5.

With dungeon cunning, Rat brings the king to B7. our hero gives check with the queen on B4.

Rat's king advances from B7 to A6. our hero captures the pawn on A4 and leaves Rat in check.

Rat sets the king on B6, watching every square. Check: our hero tightens the net by bringing the bishop to E3.

From the dark, Rat pushes the king to B7. our hero gives check with the queen on B4.

Rat answers by moving the king from B7 to A6, while our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to A7.

With a steady hand, our hero brings the pawn to A4; then rat's king advances from A7 to A8. our hero advances the pawn from A4 to A5, and right after that rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the queen on A4. From the dark, Rat pushes the king to B7. Check: our hero tightens the net by bringing the pawn to A6.

Rat answers by moving the king from B7 to A7. our hero captures the enemy pawn: the queen leaps from A4 to C6.

With dungeon cunning, Rat brings the king to B8. From F4, our hero's bishop forces Rat to defend.

Rat's king advances from B8 to A7. Check: our hero tightens the net by bringing the queen to D7.

A cruel blow: Rat's king captures our hero's pawn on A6.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to B6, and our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from B6 to A7. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the queen to F8; then rat's king advances from B6 to A6.

our hero advances the queen from F8 to F5, and right after that rat sets the king on B6, watching every square. Check: our hero tightens the net by bringing the queen to E6.

From the dark, Rat pushes the king to B7. our hero gives check with the queen on F7.

Rat answers by moving the king from B7 to A8. Mate. our hero's queen on E8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 25 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

More from floor 1