Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the knight leaps from F7 to E5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from B2 to B3, while rat sets the king on D8, watching every square. From C1 to A3, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the king to C8; then our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from G4 to G3.
From H2 to G3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the knight to H3, while rat's pawn advances from E5 to E4.
From F3 to E4, our hero's pawn swallows Rat's pawn.
Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the knight on G5. our hero activates Backstab and silently removes a threat from Rat.
From the dark, Rat pushes the pawn to A4. From B3 to A4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the knight to E5.
From F7, our hero's knight forces Rat to defend.
Rat's king advances from D8 to E8. A clean strike: our hero's knight topples the knight on E5.
Rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on G5; then from the dark, Rat pushes the pawn to C3.
A clean strike: our hero's pawn topples the pawn on C3.
Rat answers by moving the king from E8 to E7. Check: our hero tightens the net by bringing the knight to G6.
With dungeon cunning, Rat brings the king to E6. our hero gives check with the knight on F4.
Rat's king advances from E6 to D7, and our hero advances the pawn from G5 to G6. Rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on G7, and right after that from the dark, Rat pushes the pawn to C6. Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from D7 to C7, while our hero slides the bishop across the board, from A3 to F8. With dungeon cunning, Rat brings the king to B6.
Check: our hero tightens the net by bringing the rook to B1.
Rat's king advances from B6 to A5. A clean strike: our hero's queen topples the pawn on C4.
Rat sets the pawn on C5, watching every square. By taking the pawn on C5, our hero drives Rat into check.
From the dark, Rat pushes the king to A6. our hero's knight takes D5, leaving F4 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 8 s
- Moves
- 45
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 1
- Skills used
- 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.