Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on D5 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to D3, while rat's pawn advances from A5 to A4. our hero advances the pawn from F2 to F3, and rat sets the pawn on G3, watching every square.
A clean strike: our hero's pawn topples the pawn on G3.
From the dark, Rat pushes the knight to C8, and right after that our hero's knight takes H3, leaving G1 behind. Rat answers by moving the king from D7 to E8; then our hero slides the knight across the board, from H3 to G5.
From the shadows, Backstab. Rat loses a piece to our hero's blade.
With dungeon cunning, Rat brings the knight to B6, and with a steady hand, our hero brings the knight to H7. Rat's knight advances from B6 to D5.
A clean strike: our hero's pawn topples the knight on D5.
Rat sets the pawn on C4, watching every square. From D3 to C4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to E5. our hero's pawn takes G4, leaving G3 behind, and right after that rat answers by moving the pawn from E5 to E4.
From F3 to E4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D8. A clean strike: our hero's pawn topples the pawn on C6.
Rat's king advances from D8 to E8, and our hero advances the pawn from G4 to G5. Rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on G6, and right after that from the dark, Rat pushes the king to E7. our hero's pawn takes G7, leaving G6 behind; then rat answers by moving the king from E7 to E8.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E7. From G5, our hero's bishop forces Rat to defend.
Rat's king advances from E7 to D6. Check: our hero tightens the net by bringing the queen to G6.
Rat sets the king on C5, watching every square. Without hurry or fear, our hero places the rook on C1; then from the dark, Rat pushes the king to B6.
From E3, our hero's bishop forces Rat to defend.
Rat answers by moving the king from B6 to A6, and our hero slides the knight across the board, from H7 to F8. With dungeon cunning, Rat brings the king to A5, while with a steady hand, our hero brings the knight to D7.
In that instant, Backstab: one of Rat's pieces vanishes without a trace.
Rat's king advances from A5 to A6. From B8, our hero's knight forces Rat to defend.
Rat sets the king on A5, watching every square, and right after that without hurry or fear, our hero places the rook on B1.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
- Skills used
- 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.