Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the knight leaps from D4 to C6 and captures the enemy pawn.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the knight on H3. From the dark, Rat pushes the king to E8, while our hero's knight takes G5, leaving H3 behind.

Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to E4, and right after that rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D4.

In that instant, Backstab: one of Rat's pieces vanishes without a trace.

Rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on C4, and from the dark, Rat pushes the pawn to A4.

our hero's knight takes F3, leaving G5 behind, while rat answers by moving the pawn from D7 to D6. our hero slides the knight across the board, from F3 to H4.

With dungeon cunning, Rat brings the pawn to E5. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat's pawn advances from G6 to G5, and right after that our hero advances the knight from H4 to F3. Rat sets the king on F7, watching every square.

our hero captures the pawn on G5 and leaves Rat in check.

From the dark, Rat pushes the king to E7. our hero's pawn takes C5, leaving C4 behind. our hero activates Backstab and silently removes a threat from Rat.

Rat's pawn falls on E5 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from D4 to E5.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to E6; then rat's king advances from E8 to F8.

From H7, our hero's knight forces Rat to defend.

Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the knight on G5. From the dark, Rat pushes the king to F6.

our hero gives check with the pawn on E5.

A cruel blow: Rat's king captures our hero's pawn on E5.

our hero slides the pawn across the board, from E6 to E7; then with dungeon cunning, Rat brings the king to F6. our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from F6 to G7. our hero gives check with the bishop on B2.

Rat sets the king on H6, watching every square, while without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the pawn to C6, and our hero's knight takes D4, leaving F3 behind.

Rat answers by moving the king from H6 to H7. our hero captures the enemy pawn: the knight leaps from D4 to C6.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the knight to A7; then rat's king advances from H6 to G5.

our hero advances the pawn from C5 to C6. Rat sets the king on F5, watching every square, and without hurry or fear, our hero places the pawn on C7.

From the dark, Rat pushes the king to G5. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the king from G5 to H4. Check: our hero tightens the net by bringing the queen to C4.

With dungeon cunning, Rat brings the king to H3. our hero captures the enemy pawn: the queen leaps from C4 to A4.

Rat's king advances from H3 to H2, and our hero advances the queen from A4 to C4. Rat sets the king on H1, watching every square.

Check: our hero tightens the net by bringing the queen to H8.

From the dark, Rat pushes the king to G2. our hero gives check with the queen on E4.

Rat answers by moving the king from G2 to G1. Mate. our hero's bishop on D4 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 48 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
6 / 2
First capture
move 0
Skills used
2

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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