Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its knight from D7 to B8 and topples our hero's rook!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's king advances from E8 to F8. our hero advances the pawn from F2 to F3, and right after that rat sets the king on G7, watching every square.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

From the dark, Rat pushes the pawn to E5, while our hero's knight takes F3, leaving G1 behind. Rat answers by moving the king from G7 to F8, and our hero slides the bishop across the board, from C1 to B2.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the bishop to C3, and right after that rat's king advances from G7 to F7.

our hero captures the enemy pawn: the bishop leaps from C3 to A5.

Rat sets the king on E6, watching every square. our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the king to F7, and our hero's rook takes B1, leaving A1 behind. Rat answers by moving the king from F7 to G8.

From B8, our hero's rook forces Rat to defend.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the knight to H4; then rat's pawn advances from G6 to G5.

our hero advances the knight from H4 to F3, and right after that rat sets the king on E7, watching every square. our hero captures the enemy pawn: the knight leaps from F3 to G5.

A cruel blow: Rat's knight captures our hero's rook on B8.

our hero claims the enemy knight by landing on B8.

Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the bishop leaps from B8 to E5.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the bishop to B8, and right after that rat's pawn advances from C4 to C3.

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the bishop on G3. From the dark, Rat pushes the king to E8, and our hero's knight takes E6, leaving G5 behind.

Rat answers by moving the king from E8 to F7. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the king to F6. our hero gives check with the knight on E4.

Rat's king advances from F6 to E7. our hero advances the pawn from G4 to G5, and right after that rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to G7. our hero gives check with the bishop on E5.

Rat answers by moving the king from G7 to G8. From F6, our hero's knight forces Rat to defend.

With dungeon cunning, Rat brings the king to G7. Check: our hero tightens the net by bringing the knight to D7.

Rat's king falls on G6 and tears the pawn from our hero.

our hero advances the knight from D7 to C5; then rat sets the king on H7, watching every square. Without hurry or fear, our hero places the knight on E6.

From the dark, Rat pushes the king to G8, and our hero's knight takes G5, leaving E6 behind. Rat answers by moving the king from G8 to F8, while our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to A5; then rat's king advances from E7 to D8.

our hero advances the pawn from A5 to A6, and right after that rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to B7. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from B7 to B6, and our hero slides the knight across the board, from G5 to E6. With dungeon cunning, Rat brings the king to B5.

With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from B5 to B6. our hero advances the pawn from G4 to G5; then rat sets the king on B5, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to C4, and our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from C4 to B5. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to C4. Check: our hero tightens the net by bringing the queen to G4.

Rat's king advances from C4 to B5. our hero advances the pawn from A2 to A3, and right after that rat sets the king on B6, watching every square.

Without hurry or fear, our hero places the pawn on A4.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 54 s
Moves
85
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 6
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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