Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from C4 to D5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the king to F7, and right after that our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the knight from D7 to B6; then our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the pawn to C4, and rat's king advances from F7 to E8.
A clean strike: our hero's pawn topples the knight on D5.
Rat sets the pawn on E5, watching every square. From D5 to C6, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to E4. A clean strike: our hero's pawn topples the pawn on E4.
Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the rook across the board, from A1 to D1. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to F3, while rat's king advances from E8 to F7. From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes H4, leaving H2 behind.
Rat moves the pawn from G5 to H4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H4.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to H5, and rat's pawn advances from C4 to C3.
A clean strike: our hero's bishop topples the pawn on C3.
Rat sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to F7; then our hero's rook takes D8, leaving D1 behind.
Rat answers by moving the king from F7 to E6, and right after that our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Rat brings the king to F7.
From E5, our hero's knight forces Rat to defend.
Rat's king advances from F7 to E7. our hero advances the rook from D8 to A8, and rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the knight on G6. From the dark, Rat pushes the king to F7. From E5, our hero's knight forces Rat to defend.
Rat answers by moving the king from F7 to F6. Check: our hero tightens the net by bringing the knight to F3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to H7, and rat's king advances from F7 to G6.
Promotion: on H8, our hero turns a pawn into a queen.
Rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to H7.
From the dark, Rat pushes the king to E6. our hero gives check with the knight on D4.
Rat answers by moving the king from E6 to F6. From F8, our hero's rook forces Rat to defend.
With dungeon cunning, Rat brings the king to E5. Check: our hero tightens the net by bringing the knight to F3.
Rat's king advances from E5 to D6. our hero gives check with the queen on H6.
Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the rook on H8. From the dark, Rat pushes the king to F7, and right after that our hero's bishop takes A5, leaving C3 behind.
Rat answers by moving the king from F7 to E7. A clean strike: our hero's bishop topples the pawn on C7.
With dungeon cunning, Rat brings the king to F7. From E5, our hero's knight forces Rat to defend.
Rat's king advances from F7 to E7. our hero advances the bishop from C7 to B8.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 11 s
- Moves
- 69
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.