Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat advances its knight to E8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from D2 to D3. Rat advances to D3 and claims our pawn.

From C2 to D3, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to D8. our hero advances the pawn from E2 to E3, while rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the pawn to E5; then our hero's king takes E1, leaving F1 behind.

Rat answers by moving the king from D8 to C8, and right after that our hero slides the king across the board, from E1 to F1. With dungeon cunning, Rat brings the king to B8.

With a steady hand, our hero brings the pawn to G3, while rat's pawn advances from C6 to C5. our hero advances the pawn from D3 to D4.

Rat moves the pawn from C5 to D4 and topples our hero's pawn.

Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the king to C8, and right after that our hero's king takes F1, leaving G1 behind.

Rat answers by moving the knight from D7 to F8; then our hero slides the king across the board, from F1 to G1. With dungeon cunning, Rat brings the pawn to D3.

With a steady hand, our hero brings the pawn to H3, and rat's pawn advances from E5 to E4. A clean strike: our hero's pawn topples the pawn on G4.

Rat sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to C7; then our hero's king takes H2, leaving G1 behind.

Rat answers by moving the king from C7 to D6, and right after that our hero slides the king across the board, from H2 to H3. With dungeon cunning, Rat brings the knight to H7.

With a steady hand, our hero brings the pawn to G5, while rat's king advances from D6 to C7. our hero advances the king from H3 to H4, and rat sets the knight on F8, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to D6, and right after that our hero's pawn takes F3, leaving F2 behind.

Rat moves the pawn from E4 to F3 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on F3.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the king to F2, and rat's king advances from D6 to C7.

our hero advances the king from F2 to E1, while rat sets the king on D6, watching every square. Without hurry or fear, our hero places the king on D1.

From the dark, Rat pushes the knight to B6; then our hero's king takes D2, leaving D1 behind. Rat answers by moving the king from D6 to E6, and right after that our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Rat brings the knight to C8. A clean strike: our hero's king topples the pawn on D3.

Rat's knight advances from C8 to D6. our hero advances the king from D3 to E3, and rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to C6, and right after that our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the knight from D6 to E8; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to D5.

With a steady hand, our hero brings the king to G4, and rat's king advances from D5 to C6. our hero advances the pawn from E6 to E7, while rat sets the king on D5, watching every square.

Without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the knight to C7.

Promotion: on E8, our hero turns a pawn into a queen.

Rat advances to E8 and claims our queen.

our hero slides the king across the board, from H4 to G4, and with dungeon cunning, Rat brings the knight to G7. With a steady hand, our hero brings the king to F3, while rat's pawn advances from C5 to C4.

our hero advances the king from F3 to E2, and rat sets the king on D6, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the knight to F5, and right after that our hero's king takes C2, leaving D2 behind. Rat gives check with the knight on E3.

our hero slides the king across the board, from C2 to C3, while with dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the king to D2, and rat's knight advances from E3 to D5.

our hero advances the king from D2 to C2, while rat sets the knight on E7, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Rat pushes the knight to F5; then our hero's king takes B2, leaving C3 behind. Rat answers by moving the knight from F5 to D6, and right after that our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the knight to E4. With a steady hand, our hero brings the king to C2, while rat's king advances from C5 to D5.

our hero advances the king from C2 to B2, and rat sets the knight on C5, watching every square. Without hurry or fear, our hero places the king on C3.

Rat gives check with the knight on E4.

our hero's king takes C2, leaving C3 behind. Rat answers by moving the knight from E4 to F6.

A clean strike: our hero's pawn topples the knight on F6.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to C3, and rat's king advances from E6 to F7.

A clean strike: our hero's king topples the pawn on C4.

Rat advances to F6 and claims our pawn.

Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to E5.

A clean strike: our hero's king topples the pawn on A5.

Rat answers by moving the king from E5 to D4, and right after that our hero slides the king across the board, from A5 to A6. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to A5, while rat's king advances from D4 to C5. our hero advances the king from A6 to A7, and rat sets the king on C4, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to C5, and right after that our hero's king takes B8, leaving A7 behind.

Rat answers by moving the king from C5 to B5; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to A5.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from A5 to B6. our hero advances the king from B8 to C8, while rat sets the pawn on G4, watching every square.

Without hurry or fear, our hero places the queen on D5. From the dark, Rat pushes the king to A7.

Check: our hero tightens the net by bringing the queen to C5.

Rat answers by moving the king from A7 to A6, and right after that our hero slides the pawn across the board, from A3 to A4.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 49 s
Moves
133
How it ended
stalemate
Captures (hero / opponent)
8 / 5
Material captured (hero / opponent)
10 / 13
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2675 finished games (1137 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (133 moves) lasted longer than 92% of the games on this floor.

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