Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's king lands on G2 and defeats Rat's rook!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero slides the king across the board, from E1 to F1, and right after that with dungeon cunning, Rat brings the pawn to A2. With a steady hand, our hero brings the bishop to B2; then rat's king advances from E8 to D8.

our hero advances the king from F1 to G1, and right after that rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the king on F2.

From the dark, Rat pushes the knight to A4, while our hero's bishop takes C1, leaving B2 behind. On A1, Rat promotes and gains a reinforcing knight.

our hero slides the bishop across the board, from C1 to D2; then with dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on A5.

Rat's knight advances from A4 to B6. our hero advances the bishop from A5 to C3.

Check from Rat: the pawn plants itself on G3.

our hero claims the enemy pawn by landing on G3.

From the dark, Rat pushes the knight to B3. our hero captures the enemy knight: the pawn leaps from C2 to B3.

A cruel blow: Rat's pawn captures our hero's pawn on B3.

our hero slides the bishop across the board, from C3 to E1, and right after that with dungeon cunning, Rat brings the pawn to B2. With a steady hand, our hero brings the king to F3.

On B1, Rat promotes and gains a reinforcing rook.

our hero advances the pawn from G2 to G3, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on G4.

A cruel blow: Rat's rook captures our hero's bishop on E1.

our hero's king takes F2, leaving F3 behind. Rat answers by moving the rook from E1 to A1, and our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the rook to A5. With a steady hand, our hero brings the pawn to E3, and right after that rat's rook advances from A5 to A8.

our hero advances the pawn from E3 to E4. Rat gives check with the rook on A2.

Without hurry or fear, our hero places the king on G3. Rat's rook reaches G2 and threatens our hero's king.

our hero captures the enemy rook: the king leaps from G3 to G2.

Rat answers by moving the king from D7 to E6, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to H4; then rat's king advances from E6 to D6. our hero advances the king from G2 to G3, and right after that rat sets the king on C5, watching every square.

Without hurry or fear, our hero places the pawn on H5. A cruel blow: Rat's pawn captures our hero's pawn on H5.

our hero's king takes H4, leaving G3 behind. Rat answers by moving the king from C5 to D6. our hero captures the enemy pawn: the king leaps from H4 to H5.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the pawn to G6, and right after that rat's knight advances from D7 to B8.

our hero advances the pawn from G6 to G7; then rat sets the king on E6, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to F6. From H8, our hero's queen forces Rat to defend.

Rat answers by moving the king from F6 to F7. our hero claims the enemy knight by landing on B8.

With dungeon cunning, Rat brings the pawn to C5. our hero captures the enemy pawn: the queen leaps from B8 to C7.

Rat's king advances from F7 to G8. our hero claims the enemy pawn by landing on C5.

Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the queen on C7. From the dark, Rat pushes the king to F7, while our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the king from F7 to F8, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the king to H6, and right after that rat's king advances from E8 to F8. And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 7 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
16 / 5
First capture
move 6

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 62% of the games on this floor.

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