Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's knight captures our hero's queen on C6.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to D8.

With a steady hand, our hero brings the king to D1, and right after that rat's knight advances from D8 to B7. our hero advances the pawn from C2 to C4; then rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the pawn to C6, and our hero's king takes C3, leaving C2 behind.

Rat answers by moving the king from F8 to E8, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to D4; then rat's knight advances from B7 to D8. our hero claims the enemy pawn by landing on C5.

Rat sets the knight on E6, watching every square, and without hurry or fear, our hero places the pawn on E5. A cruel blow: Rat's knight captures our hero's pawn on C5.

our hero's king takes D4, leaving C3 behind. Rat answers by moving the knight from C5 to B7, and our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from F8 to G7.

our hero advances the pawn from G2 to G4; then rat sets the knight on F7, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the king to G8, and our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the knight from F7 to H8.

our hero claims the enemy pawn by landing on G6.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to C4.

A cruel blow: Rat's knight captures our hero's pawn on G6.

our hero advances the king from C4 to B4, and right after that rat sets the king on F8, watching every square. our hero captures the enemy pawn: the king leaps from B4 to A4.

From the dark, Rat pushes the king to E8, while our hero's king takes B4, leaving A4 behind. Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from A3 to A4.

A cruel blow: Rat's knight captures our hero's pawn on F4.

With a steady hand, our hero brings the pawn to A5, and right after that rat's knight advances from F4 to E2. our hero advances the pawn from A5 to A6; then rat sets the pawn on D6, watching every square.

our hero claims the enemy pawn by landing on D6.

From the dark, Rat pushes the knight to F4. our hero captures the enemy pawn: the pawn leaps from D6 to E7.

Check from Rat: the knight plants itself on D3.

our hero slides the king across the board, from B4 to A5, and right after that with dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to A7.

A cruel blow: Rat's knight captures our hero's pawn on E5.

our hero's pawn crowns on A8 and becomes a queen.

Rat's king falls on E7 and tears the pawn from our hero.

our hero captures the enemy pawn: the queen leaps from A8 to C6.

After toppling the queen on C6, Rat threatens our hero's king.

our hero's king takes B6, leaving A5 behind. Rat answers by moving the knight from C6 to D4, and our hero slides the pawn across the board, from A2 to A4.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from D8 to D7.

our hero advances the pawn from A5 to A6; then rat sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the knight to E6. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from D6 to D7. Check: our hero tightens the net by bringing the queen to D5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to C6; then rat's knight advances from E6 to F4.

From D7, our hero's queen forces Rat to defend.

Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to D5, while our hero's pawn takes G6, leaving G5 behind.

Check from Rat: the knight plants itself on E7.

our hero slides the king across the board, from C6 to D6; then with dungeon cunning, Rat brings the knight to G8. our hero delivers the final mate from G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 35 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
7 / 6
Material captured (hero / opponent)
7 / 14
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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