Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from F3 to G3 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to G5.

A clean strike: our hero's bishop topples the pawn on G5.

Rat answers by moving the pawn from C5 to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H4, while rat's pawn advances from A5 to A4.

our hero advances the pawn from H4 to H5, and rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Rat pushes the king to G8, and right after that our hero's bishop takes F4, leaving G5 behind. Rat answers by moving the knight from F6 to E8; then our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Rat brings the pawn to C5. From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat's king advances from G8 to H7. our hero advances the pawn from G4 to G5, while rat sets the knight on D6, watching every square.

Without hurry or fear, our hero places the king on F2. Rat's knight reaches E4 and threatens our hero's king.

our hero's king takes F3, leaving F2 behind. Rat answers by moving the knight from E4 to G3. From F3 to G3, our hero's king swallows Rat's knight.

With dungeon cunning, Rat brings the pawn to E5. A clean strike: our hero's bishop topples the pawn on E5.

Rat's pawn advances from C7 to C6. our hero advances the king from G3 to F4, and rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to H7, and right after that our hero's king takes H5, leaving G4 behind.

Rat answers by moving the king from H7 to G8; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to H7, and rat's king advances from F8 to E7. Promotion: on H8, our hero turns a pawn into a queen.

Rat sets the king on D7, watching every square. our hero gives check with the queen on G7.

From the dark, Rat pushes the king to D8. From C7, our hero's bishop forces Rat to defend.

Rat answers by moving the king from D8 to E8. Check: our hero tightens the net by bringing the queen to G8.

With dungeon cunning, Rat brings the king to D7. our hero gives check with the queen on D8.

Rat's king advances from D7 to E6. our hero advances the king from H5 to G5.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 24 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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