Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on C2.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the king to F7, and our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the pawn from C5 to C4.

our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the king to D2.

A cruel blow: Rat's knight captures our hero's pawn on C2.

our hero claims the enemy knight by landing on C2.

Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to D6, while our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the pawn from C7 to C6, and our hero slides the king across the board, from C2 to D3. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the king to E4, and right after that rat's king advances from E8 to F8. our hero advances the pawn from A3 to A4; then rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the pawn to E4. our hero captures the enemy pawn: the pawn leaps from F3 to E4.

Rat answers by moving the king from F8 to E7, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to G5; then rat's king advances from D7 to E7. our hero advances the king from D5 to C6, and right after that rat sets the king on D8, watching every square.

our hero captures the enemy pawn: the king leaps from C6 to D6.

From the dark, Rat pushes the king to E8. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the king from E8 to D8, and our hero slides the king across the board, from C5 to B6. With dungeon cunning, Rat brings the king to D7.

our hero claims the enemy pawn by landing on A5.

Rat's king advances from D7 to E7. our hero advances the king from A5 to B5; then rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to E6, and our hero's king takes C5, leaving B5 behind.

Rat answers by moving the king from E6 to D7, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to C7.

With a steady hand, our hero brings the king to B5; then rat's king advances from C7 to D6. our hero advances the pawn from A6 to A7, and right after that rat sets the king on D7, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to C7, while our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from C7 to D7.

our hero gives check with the pawn on C6.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the king to B6, and right after that rat's king advances from D6 to E7.

our hero advances the pawn from C6 to C7; then rat sets the king on E6, watching every square. our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to D6, and our hero's queen takes A6, leaving A8 behind. Rat answers by moving the king from D6 to E5, while our hero slides the queen across the board, from C8 to C4.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the queen to A5; then rat's king advances from D6 to D7.

our hero advances the king from B6 to B5, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on B4.

From the dark, Rat pushes the king to E8, while our hero's queen takes A7, leaving A5 behind. Rat answers by moving the king from E8 to D8, and our hero slides the queen across the board, from C4 to B5.

With dungeon cunning, Rat brings the king to C8. our hero delivers the final mate from B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 36 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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