Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on G7.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
With a steady hand, our hero brings the pawn to G3; then rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D4, and right after that rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to A4, while our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the pawn from C6 to C5. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
With dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from E8 to F7.
our hero advances the pawn from F4 to F5; then rat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on G6.
From the dark, Rat pushes the knight to E3. From G7, our hero's pawn forces Rat to defend.
A cruel blow: Rat's king captures our hero's pawn on G7.
our hero slides the king across the board, from E1 to F2, and right after that with dungeon cunning, Rat brings the knight to F5. With a steady hand, our hero brings the king to E1; then rat's king advances from G7 to F7.
our hero advances the pawn from E2 to E3, and right after that rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the knight to H4. our hero claims the enemy knight by landing on H4.
Rat answers by moving the king from F6 to F5. From E4, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to E3, and right after that rat's pawn advances from E7 to E6.
our hero gives check with the pawn on H5.
Rat sets the king on G7, watching every square. From H6, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to G6, and our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from G6 to G7.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Rat brings the king to G6. From G7, our hero's queen forces Rat to defend.
A cruel blow: Rat's king captures our hero's queen on G7.
our hero advances the pawn from E4 to E5, and right after that rat sets the king on G6, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the pawn to G3, while our hero's king takes F4, leaving E4 behind. Rat answers by moving the king from G6 to H7.
our hero captures the enemy pawn: the king leaps from F4 to G3.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to H4, and right after that rat's king advances from H6 to G7.
our hero advances the king from H4 to G5; then rat sets the king on H7, watching every square. Without hurry or fear, our hero places the king on H5.
From the dark, Rat pushes the king to G7, and our hero's king takes G5, leaving H5 behind. Rat answers by moving the king from G7 to F8, while our hero slides the king across the board, from G5 to F6.
With dungeon cunning, Rat brings the king to E8. our hero captures the enemy pawn: the king leaps from F6 to E6.
Rat's king advances from E8 to F8. our hero advances the king from E6 to F6, and right after that rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on G7. From the dark, Rat pushes the king to D8, while our hero's king takes F8, leaving G7 behind.
Rat answers by moving the king from D8 to C8, and our hero slides the king across the board, from F8 to E8. With dungeon cunning, Rat brings the king to B8.
With a steady hand, our hero brings the king to D8, and right after that rat's king advances from B8 to A7. our hero captures the enemy pawn: the king leaps from D8 to C7.
Rat sets the king on A8, watching every square, while without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to B8.
From C7, our hero's pawn forces Rat to defend.
Rat answers by moving the king from B8 to C8, while our hero slides the pawn across the board, from E5 to E6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 41 s
- Moves
- 79
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 10
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.