Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's rook lands on F6 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on E6, watching every square, and without hurry or fear, our hero places the rook on B1. From the dark, Rat pushes the knight to F6.
From B8, our hero's rook forces Rat to defend.
Rat answers by moving the king from E8 to E7, and our hero slides the rook across the board, from B8 to C8. With dungeon cunning, Rat brings the knight to H5.
our hero captures the pawn on C7 and leaves Rat in check.
Rat's king advances from E7 to D8. our hero captures the enemy pawn: the rook leaps from C7 to C6.
Rat sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on E6.
From the dark, Rat pushes the knight to F6. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
Rat answers by moving the knight from F6 to H5. our hero claims the enemy pawn by landing on G6.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the rook to H6; then rat's knight advances from H5 to F6.
our hero claims the enemy knight by landing on F6.
Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the rook on A6. From the dark, Rat pushes the king to D8.
our hero claims the enemy pawn by landing on A4.
Rat answers by moving the king from D8 to C8, and our hero slides the rook across the board, from A4 to C4. With dungeon cunning, Rat brings the king to B7.
our hero claims the enemy pawn by landing on C5.
Rat's king advances from B7 to B6. our hero advances the pawn from D2 to D4; then rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to A8, and our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from A8 to B7, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to A6.
With a steady hand, our hero brings the pawn to G5; then rat's king advances from A6 to B7. our hero advances the pawn from G5 to G6, and right after that rat sets the king on A8, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to A7. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from A7 to B7. From G7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to H3.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.