Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on F5.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes H3, leaving H2 behind.

Rat answers by moving the pawn from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to D4, and rat's king advances from F7 to G7.

our hero advances the pawn from F2 to F3, while rat sets the pawn on G3, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the king to F7; then our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the knight from F6 to E8, and right after that our hero slides the pawn across the board, from H3 to H4.

With dungeon cunning, Rat brings the knight to G7. With a steady hand, our hero brings the pawn to F4, while rat's knight advances from G7 to F5.

our hero advances the pawn from D4 to D5, and rat sets the knight on G7, watching every square. From E6, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to F8, and right after that our hero's king takes E2, leaving E1 behind. Rat answers by moving the pawn from C6 to C5; then our hero slides the king across the board, from E2 to F3.

With dungeon cunning, Rat brings the king to G8. From F3 to G3, our hero's king swallows Rat's pawn.

Rat's pawn advances from G6 to G5. A clean strike: our hero's pawn topples the pawn on G5.

Rat's knight reaches H5 and threatens our hero's king.

Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the knight to G7; then our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the knight to F5.

A clean strike: our hero's king topples the knight on F5.

Rat's king advances from G8 to F8. our hero advances the king from F5 to E5, and rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to H6, and right after that our hero's pawn takes G4, leaving G2 behind.

Rat answers by moving the king from H6 to G7; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the pawn to C6.

From D5 to C6, our hero's pawn swallows Rat's pawn.

Rat's king advances from G7 to F8. our hero advances the pawn from C6 to C7, while rat sets the king on G7, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 7 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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