Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on H8.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to H3. Rat's pawn falls on H3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

Rat sets the knight on D7, watching every square, while without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the knight to B6, and our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the king from E8 to F8, while our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to D4; then rat's pawn advances from E7 to E6. our hero advances the king from F2 to E2, and right after that rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the pawn on F4. A cruel blow: Rat's pawn captures our hero's pawn on F4.

our hero claims the enemy pawn by landing on F4.

Rat answers by moving the knight from B6 to D7, and our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to D5, and right after that rat's knight advances from D7 to B8. our hero captures the enemy pawn: the pawn leaps from D5 to C6.

Rat sets the knight on A6, watching every square, while without hurry or fear, our hero places the pawn on F5. Rat's pawn falls on F5 and tears the pawn from our hero.

our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from F7 to F6, while our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to H7; then rat's king advances from F6 to G7.

our hero's pawn crowns on H8 and becomes a queen.

Rat's king falls on H8 and tears the queen from our hero.

Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to G7, while our hero's king takes F4, leaving F3 behind.

Rat answers by moving the king from G7 to F6, and our hero slides the king across the board, from F4 to F3. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the king to F4, and right after that rat's king advances from E6 to D5. our hero captures the enemy pawn: the king leaps from F4 to F5.

Rat sets the knight on A6, watching every square, while without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to E4, and our hero's king takes E7, leaving F6 behind.

Rat answers by moving the king from E4 to F5, while our hero slides the king across the board, from E7 to D7. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the king to E7; then rat's king advances from G6 to G5. our hero advances the king from E7 to E6, and right after that rat sets the king on H5, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to H4, while our hero's king takes F4, leaving F5 behind.

Rat answers by moving the king from H4 to H3, and our hero slides the king across the board, from F4 to F3. With dungeon cunning, Rat brings the knight to C5.

With a steady hand, our hero brings the king to E3, and right after that rat's knight advances from C5 to A6. our hero advances the king from E3 to D4; then rat sets the knight on B8, watching every square.

our hero claims the enemy pawn by landing on C4.

From the dark, Rat pushes the knight to D7, and our hero's king takes B4, leaving C4 behind. Rat answers by moving the king from H3 to G4.

our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the king to B4; then rat's king advances from G4 to F5.

our hero advances the pawn from A3 to A4, and right after that rat sets the king on F4, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Rat pushes the king to F5, while our hero's king takes B5, leaving B4 behind. Rat answers by moving the knight from B8 to D7, and our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to C4. Rat's knight falls on C6 and tears the pawn from our hero.

our hero captures the enemy knight: the king leaps from B5 to C6.

Rat sets the king on E5, watching every square. our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the king to E6, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from E6 to E7.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to D7; then rat's king advances from F6 to G7.

our hero advances the pawn from C4 to C5, and right after that rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to G5, while our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from G5 to F6.

our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to G5. our hero gives check with the queen on G8.

Rat's king advances from G5 to H6. From F8, our hero's queen forces Rat to defend.

Rat sets the king on H5, watching every square. Check: our hero tightens the net by bringing the queen to H8.

From the dark, Rat pushes the king to G4. our hero gives check with the queen on G8.

Rat answers by moving the king from G4 to H5, while our hero slides the queen across the board, from F8 to G7. With dungeon cunning, Rat brings the king to H4.

our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
115
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 13
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (115 moves) lasted longer than 87% of the games on this floor.

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