Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on C5.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the knight to B4, and our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the pawn from G6 to G5. our hero claims the enemy knight by landing on B4.

With dungeon cunning, Rat brings the pawn to C6. our hero captures the enemy pawn: the pawn leaps from B4 to A5.

Rat's king advances from E8 to D8. our hero advances the pawn from H2 to H3, and right after that rat sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to E6, while our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from D8 to C8, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the pawn to G4, and right after that rat's pawn advances from E6 to E5. our hero advances the pawn from H3 to H4; then rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to A8, and our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the pawn from C4 to C3, while our hero slides the king across the board, from E2 to D1. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the pawn to H7; then rat's king advances from B7 to A6. our hero's pawn crowns on H8 and becomes a queen.

Rat gives check with the pawn on C2.

our hero captures the enemy pawn: the king leaps from D1 to C2.

From the dark, Rat pushes the king to B5. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the pawn from C6 to C5. From B8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to A6. Check: our hero tightens the net by bringing the queen to C8.

Rat's king advances from A6 to A5. our hero gives check with the queen on A8.

Rat sets the king on B5, watching every square. From C6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to B4. our hero captures the pawn on C5 and leaves Rat in check.

A cruel blow: Rat's king captures our hero's queen on C5.

our hero gives check with the queen on C8.

With dungeon cunning, Rat brings the king to D6. From A6, our hero's queen forces Rat to defend.

Rat's king advances from D6 to D7. our hero claims the enemy pawn by landing on A3.

Rat sets the king on E8, watching every square. our hero gives check with the queen on A4.

From the dark, Rat pushes the king to F8. From A8, our hero's queen forces Rat to defend.

Rat answers by moving the king from F8 to G7, and our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from F6 to E6. our hero advances the pawn from A5 to A6; then rat sets the king on D7, watching every square.

Check: our hero tightens the net by bringing the queen to A7.

From the dark, Rat pushes the king to E6, and our hero's queen takes B7, leaving A7 behind. Rat answers by moving the king from E6 to D6, while our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the pawn to D4. our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from D6 to E6. our hero gives check with the queen on B6.

Rat sets the king on D7, watching every square. From B7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E8. Check: our hero tightens the net by bringing the queen to C8.

Rat answers by moving the king from E8 to E7. our hero gives check with the queen on D8.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to D6, and right after that rat's king advances from F7 to G7.

Check: our hero tightens the net by bringing the queen to D7.

Rat sets the king on H8, watching every square, while without hurry or fear, our hero places the queen on E7. Check from Rat: the pawn plants itself on D3.

our hero captures the enemy pawn: the king leaps from C2 to D3.

Rat gives check with the pawn on E4.

our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Rat brings the king to G8. our hero gives check with the queen on F8.

Rat's king advances from G8 to H7. our hero advances the queen from D6 to F6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 34 s
Moves
89
How it ended
stalemate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 9
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 75% of the games on this floor.

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