Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the king leaps from F1 to G1 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to B3, and right after that rat's knight advances from D7 to E5.

our hero advances the pawn from H2 to H3. Rat gives check with the knight on F3.

Without hurry or fear, our hero places the king on E2. Rat's knight reaches G1 and threatens our hero's king.

our hero's king takes F1, leaving E2 behind. A cruel blow: Rat's pawn captures our hero's pawn on H3.

our hero claims the enemy knight by landing on G1.

With dungeon cunning, Rat brings the king to F8. our hero captures the enemy pawn: the pawn leaps from G2 to H3.

Rat's pawn advances from G6 to G5. our hero advances the pawn from F2 to F3, and right after that rat sets the pawn on E5, watching every square.

our hero captures the enemy pawn: the pawn leaps from B3 to C4.

From the dark, Rat pushes the pawn to A4, while our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from D2 to D4.

With dungeon cunning, Rat brings the king to H7. our hero claims the enemy pawn by landing on E5.

Rat's king advances from H7 to H6. our hero advances the pawn from E5 to E6; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the king to F6, and our hero's king takes G3, leaving G2 behind.

A cruel blow: Rat's king captures our hero's pawn on E6.

our hero slides the king across the board, from G3 to G4, and right after that with dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to H4.

A cruel blow: Rat's pawn captures our hero's pawn on H4.

our hero claims the enemy pawn by landing on H4.

Rat sets the king on G6, watching every square, and without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to G7, while our hero's king takes G5, leaving G4 behind.

Rat answers by moving the king from G7 to F7, and our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the king to F6, and right after that rat's king advances from E8 to D8. our hero advances the pawn from E4 to E5; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to F8. Check: our hero tightens the net by bringing the pawn to E7.

Rat answers by moving the king from F8 to E8, while our hero slides the king across the board, from F6 to E6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
5 / 3
Material captured (hero / opponent)
7 / 3
First capture
move 6

Floor 1 statistics

Against Rat, heroes have won 43% of 2668 finished games (1135 wins, 431 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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