Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the king leaps from C3 to D4 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to D4, and right after that our hero's king takes D2, leaving E1 behind.
Rat answers by moving the pawn from D7 to D5. A clean strike: our hero's pawn topples the pawn on D5.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G4, and rat's king advances from E8 to F8.
our hero advances the pawn from H2 to H4. Rat's pawn reaches C3 and threatens our hero's king.
From D2 to C3, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to E8. A clean strike: our hero's king topples the knight on D4.
Rat answers by moving the king from E8 to F7, and right after that our hero slides the king across the board, from D4 to C4. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to B5, while rat's king advances from G7 to H6. From G5, our hero's pawn forces Rat to defend.
Rat sets the king on G7, watching every square. A clean strike: our hero's king topples the pawn on A5.
From the dark, Rat pushes the king to F7, and right after that our hero's king takes A4, leaving A5 behind. Rat answers by moving the king from F7 to E8.
A clean strike: our hero's king topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to E5. From D5 to E6, our hero's pawn swallows Rat's pawn.
Rat's king advances from E8 to D8. our hero advances the king from A3 to B4. Check from Rat: the pawn plants itself on C5.
From B4 to C5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to C7; then our hero's pawn takes A4, leaving A2 behind. Rat answers by moving the king from C7 to B7, and right after that our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to B5, while rat's king advances from A7 to A8.
our hero advances the pawn from A5 to A6, and rat sets the king on B8, watching every square. Without hurry or fear, our hero places the king on B6.
From the dark, Rat pushes the king to C8, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from C8 to D8.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to C6. Rat moves the king from E7 to E6 and topples our hero's pawn.
From E8, our hero's queen forces Rat to defend.
Rat sets the king on F5, watching every square. Check: our hero tightens the net by bringing the queen to F8.
From the dark, Rat pushes the king to E4; then our hero's queen takes G7, leaving F8 behind. Rat answers by moving the king from E4 to F5.
From F7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G4. A clean strike: our hero's queen topples the pawn on G6.
Rat's king advances from G4 to F3. our hero advances the pawn from H4 to H5, and rat sets the king on G4, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to F3, and right after that our hero's pawn takes H7, leaving H6 behind.
Rat answers by moving the king from F3 to E2. Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to D2. From D6, our hero's queen forces Rat to defend.
Rat's king advances from D2 to E3. Check: our hero tightens the net by bringing the queen to E8.
Rat sets the king on F3, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F2; then our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from F2 to F1. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to F2. our hero gives check with the queen on F7.
Rat's king advances from F2 to E2. our hero advances the queen from F7 to F4, and rat sets the king on E1, watching every square.
Check: our hero tightens the net by bringing the queen to G1.
From the dark, Rat pushes the king to E2, and right after that our hero's queen takes D4, leaving D6 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 15 s
- Moves
- 83
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2671 finished games (1136 wins, 431 losses, 1104 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 70% of the games on this floor.