Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on E4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the knight to F6, and right after that our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the knight from F6 to E4.
A clean strike: our hero's pawn topples the pawn on G4.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to D3, and rat's pawn advances from E7 to E5.
A clean strike: our hero's pawn topples the knight on E4.
Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to C5; then our hero's pawn takes F4, leaving F2 behind.
Rat advances to F4 and claims our pawn.
From G3 to F4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C3. A clean strike: our hero's pawn topples the pawn on G5.
Rat's king advances from E8 to D8. our hero advances the pawn from G5 to G6, and rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to C4. Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the pawn from A5 to A4. A clean strike: our hero's queen topples the pawn on C4.
With dungeon cunning, Rat brings the king to D8. From C4 to C3, our hero's queen swallows Rat's pawn.
Rat's king advances from D8 to E7. By taking the pawn on C7, our hero drives Rat into check.
Rat sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the queen on A5. From the dark, Rat pushes the king to E7.
A clean strike: our hero's queen topples the pawn on A4.
Rat answers by moving the king from E7 to F7. From D7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F6. Check: our hero tightens the net by bringing the queen to F5.
Rat's king advances from F6 to E7. our hero advances the pawn from G4 to G5, and rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from E7 to D8. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the queen to B5, and rat's king advances from C7 to D6.
Check: our hero tightens the net by bringing the pawn to E5.
Rat sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the queen on E8.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 36 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.