Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from F5 to G6 and captures the enemy pawn.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the pawn to D5, while our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to H3, and right after that rat's pawn advances from C5 to C4.
our hero advances the pawn from D2 to D3; then rat sets the king on D7, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Rat pushes the king to E8. our hero captures the enemy pawn: the pawn leaps from C4 to D5.
A cruel blow: Rat's pawn captures our hero's pawn on D5.
our hero slides the pawn across the board, from C2 to C3, and right after that with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to F2; then rat's pawn advances from C6 to C5.
our hero advances the pawn from G4 to G5, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the pawn to A4, while our hero's king takes F3, leaving E3 behind. Rat answers by moving the king from G7 to F7, and our hero slides the king across the board, from F3 to G4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to E3, and right after that rat's pawn advances from C7 to C6.
our hero advances the pawn from H3 to H4; then rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on F5.
From the dark, Rat pushes the king to H8. our hero captures the enemy pawn: the pawn leaps from F5 to G6.
Rat answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from G4 to F5. With dungeon cunning, Rat brings the pawn to D4.
our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Rat's pawn advances from C6 to C5. our hero claims the enemy pawn by landing on C5.
Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to G8, while our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from G8 to H8, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to G7.
our hero's pawn crowns on C8 and becomes a queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 44 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 6 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.