Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat advances its king to E8 and claims our queen.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the bishop from C1 to G5. Rat advances to B2 and claims our pawn.

Without hurry or fear, our hero places the king on D2. Rat's pawn crowns on B1 and a hostile rook is born.

our hero's king takes C3, leaving D2 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from A2 to A4.

With dungeon cunning, Rat brings the rook to B8. With a steady hand, our hero brings the bishop to D2, while rat's rook advances from B8 to B5.

From A4 to B5, our hero's pawn swallows Rat's rook.

Rat sets the king on C8, watching every square. A clean strike: our hero's pawn topples the pawn on C6.

From the dark, Rat pushes the pawn to D5, and right after that our hero's bishop takes E3, leaving D2 behind. Rat gives check with the pawn on D4.

A clean strike: our hero's bishop topples the pawn on D4.

Rat captures the bishop on D4 and puts our hero in check.

From C3 to D4, our hero's king swallows Rat's pawn.

Rat's pawn advances from A5 to A4. our hero advances the king from D4 to C3, while rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to E6; then our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the pawn from E6 to E5, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to B8.

With a steady hand, our hero brings the king to B4, while rat's king advances from B8 to A8. From B4 to A4, our hero's king swallows Rat's pawn.

Rat sets the king on B8, watching every square; then without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to A8, and right after that our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the king from A8 to B8; then our hero slides the pawn across the board, from F3 to F4. Rat advances to F4 and claims our pawn.

With a steady hand, our hero brings the pawn to H4, and rat's pawn advances from F4 to F3. our hero advances the pawn from C4 to C5, while rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the pawn to F2; then our hero's king takes B5, leaving A6 behind.

Rat's pawn crowns on F1 and a hostile queen is born.

our hero slides the king across the board, from B5 to B4. Rat's queen reaches B1 and threatens our hero's king.

With a steady hand, our hero brings the king to C4. Check from Rat: the queen plants itself on A2.

our hero advances the king from C4 to D3, and rat sets the queen on A7, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the queen to A1, and right after that our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the queen from A1 to B1; then our hero slides the king across the board, from E3 to F3.

Rat gives check with the queen on F1.

With a steady hand, our hero brings the king to G4. Rat's queen reaches E2 and threatens our hero's king.

our hero advances the king from G4 to F5. Check from Rat: the queen plants itself on F2.

From F5 to E5, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the queen to E2; then our hero's pawn takes H5, leaving H4 behind. Rat's queen reaches H2 and threatens our hero's king.

our hero slides the king across the board, from E5 to F6, and with dungeon cunning, Rat brings the queen to H3. With a steady hand, our hero brings the pawn to G6, while rat's queen advances from H3 to H2.

our hero advances the pawn from H5 to H6. Rat's queen reaches F4 and threatens our hero's king.

Without hurry or fear, our hero places the king on G7. Check from Rat: the queen plants itself on E5.

our hero's king takes F7, leaving G7 behind. Rat answers by moving the king from C8 to D8; then our hero slides the pawn across the board, from G6 to G7.

Rat's queen reaches F4 and threatens our hero's king.

With a steady hand, our hero brings the king to G6, and rat's queen advances from F4 to E5. Promotion: on G8, our hero turns a pawn into a queen.

Rat gives check with the queen on E8.

By taking the queen on E8, our hero drives Rat into check.

Rat moves the king from D8 to E8 and topples our hero's queen.

our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from E8 to E7. Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to E6. our hero delivers the final mate from F6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 8 s
Moves
89
How it ended
checkmate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
19 / 14
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2675 finished games (1137 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 75% of the games on this floor.

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