Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's rook lands on B8 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the knight to B8, and our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the king from E8 to D7, while our hero slides the bishop across the board, from B2 to E5.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the rook to B1; then rat's knight advances from B8 to A6.

our hero advances the pawn from G2 to G3, and right after that rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the king to C8, while our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from C8 to D7.

our hero captures the enemy pawn: the pawn leaps from F4 to G5.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the bishop to F4, and right after that rat's king advances from E6 to D7.

our hero advances the knight from G1 to E2; then rat sets the knight on B8, watching every square. our hero claims the enemy knight by landing on B8.

From the dark, Rat pushes the king to E6, and our hero's rook takes A8, leaving B8 behind. Rat answers by moving the pawn from A5 to A4.

our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Rat brings the pawn to C4. our hero captures the enemy pawn: the rook leaps from A4 to C4.

Rat's king advances from E6 to D7. From D4, our hero's rook forces Rat to defend.

Rat sets the king on E8, watching every square. our hero captures the enemy pawn: the bishop leaps from F4 to C7.

From the shadows, Backstab. Rat loses a piece to our hero's blade.

From the dark, Rat pushes the pawn to E6. our hero gives check with the rook on D8.

Rat answers by moving the king from E8 to E7; then our hero slides the knight across the board, from E2 to F4. With dungeon cunning, Rat brings the pawn to E5.

Check: our hero tightens the net by bringing the knight to G6.

Rat's king advances from E7 to F7. our hero captures the pawn on E5 and leaves Rat in check.

Rat sets the king on E6, watching every square. our hero claims the enemy pawn by landing on G4.

From the dark, Rat pushes the king to E7. our hero's knight takes E5, leaving G4 behind, while rat answers by moving the king from E7 to E6.

our hero slides the knight across the board, from E5 to C6. With dungeon cunning, Rat brings the king to F7.

From D7, our hero's rook forces Rat to defend.

Rat's king advances from F7 to G6. Check: our hero tightens the net by bringing the rook to D6.

Rat sets the king on H7, watching every square. our hero gives check with the rook on H6.

From the dark, Rat pushes the king to G8. From E7, our hero's knight forces Rat to defend.

Rat answers by moving the king from G8 to F7; then our hero slides the bishop across the board, from C7 to D6. With dungeon cunning, Rat brings the king to E8.

our hero gives check with the rook on H8.

Rat's king advances from E8 to F7. From H7, our hero's rook forces Rat to defend.

Rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on G6, and from the dark, Rat pushes the king to F8.

our hero gives check with the pawn on G7.

Rat answers by moving the king from F8 to E8. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D7; then with a steady hand, our hero brings the bishop to B8.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 7 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0
Skills used
1

Floor 1 statistics

Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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