Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival pawn on E5.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the bishop to B2, and right after that rat's knight advances from D7 to F8.
our hero advances the pawn from E2 to E4; then rat sets the king on C8, watching every square. Without hurry or fear, our hero places the knight on E2.
From the dark, Rat pushes the knight to H7, and our hero's bishop takes G7, leaving B2 behind. our hero activates Backstab and silently removes a threat from Rat.
Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the pawn to G3.
our hero captures the enemy pawn: the knight leaps from E2 to G3.
Rat's king advances from C8 to D8. From F6, our hero's bishop forces Rat to defend.
Rat sets the king on C8, watching every square. our hero captures the enemy pawn: the bishop leaps from F6 to E5.
From the dark, Rat pushes the pawn to C4. our hero's pawn takes D4, leaving D2 behind, and rat answers by moving the pawn from C4 to C3.
our hero slides the rook across the board, from B1 to B3. our hero activates Backstab and silently removes a threat from Rat.
With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the bishop to G7; then rat's knight advances from F8 to G6.
our hero advances the knight from G3 to F5. Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the knight on H6.
our hero activates Backstab and silently removes a threat from Rat.
From the dark, Rat pushes the king to E8, and right after that our hero's bishop takes E5, leaving G7 behind. Rat answers by moving the king from E8 to F8; then our hero slides the knight across the board, from H6 to F5.
With dungeon cunning, Rat brings the king to G8, and right after that with a steady hand, our hero brings the rook to B7. Rat's pawn advances from A5 to A4.
our hero claims the enemy pawn by landing on C7.
Rat sets the king on F8, watching every square. our hero captures the enemy pawn: the rook leaps from C7 to C6.
From the dark, Rat pushes the king to E8; then our hero's bishop takes C7, leaving E5 behind. Rat answers by moving the king from E8 to D7, and right after that our hero slides the rook across the board, from C6 to C3.
With dungeon cunning, Rat brings the king to E6. our hero gives check with the knight on G7.
Rat's king advances from E6 to F7. our hero advances the knight from G7 to H5, and rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the bishop on B6, while from the dark, Rat pushes the king to E6. our hero gives check with the pawn on D5.
Rat answers by moving the king from E6 to F7; then our hero slides the rook across the board, from C3 to C6. With dungeon cunning, Rat brings the king to E7.
Check: our hero tightens the net by bringing the bishop to C5.
Rat's king advances from E7 to D7. our hero advances the rook from C6 to H6, while rat sets the king on C7, watching every square.
From B6, our hero's bishop forces Rat to defend.
From the dark, Rat pushes the king to B7; then our hero's knight takes F6, leaving H5 behind. Rat answers by moving the king from B7 to A6, and right after that our hero slides the bishop across the board, from B6 to C5.
With dungeon cunning, Rat brings the king to B7; then with a steady hand, our hero brings the knight to E8. Rat's king advances from B7 to B8.
our hero advances the rook from H6 to H7, and rat sets the king on A8, watching every square. Without hurry or fear, our hero places the knight on D6, while from the dark, Rat pushes the king to B8.
From A7, our hero's bishop forces Rat to defend.
Rat answers by moving the king from B8 to A8; then our hero slides the knight across the board, from D6 to B5.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 10 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 5 / 0
- First capture
- move 0
- Skills used
- 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 58% of the games on this floor.