Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from D4 to C4 and captures the enemy pawn.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to A4, and rat's king advances from E8 to D8. our hero advances the pawn from C2 to C3, while rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to D6; then our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the king from E7 to D7, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to A3, while rat's king advances from D8 to D7. our hero advances the king from E1 to E2, and rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the pawn from D6 to D5. A clean strike: our hero's pawn topples the pawn on E5.
With dungeon cunning, Rat brings the pawn to G5. From H4 to G5, our hero's pawn swallows Rat's pawn.
Rat's king advances from D7 to E8. A clean strike: our hero's pawn topples the pawn on D5.
Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to E7.
A clean strike: our hero's pawn topples the pawn on C6.
Rat answers by moving the king from E7 to E6. From D4 to C4, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to D5, while rat's king advances from F7 to G8.
our hero advances the pawn from E5 to E6, and rat sets the king on H7, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from G7 to F7.
From G6, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to F5, and rat's king advances from G7 to H6.
Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the king on G7, watching every square. From D7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H6. A clean strike: our hero's queen topples the pawn on C7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 51 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.