Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's king lands on A3 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the knight from D7 to B6, and our hero slides the pawn across the board, from H2 to H3.

A cruel blow: Rat's pawn captures our hero's pawn on H3.

our hero claims the enemy pawn by landing on H3.

Rat's knight advances from B6 to C8. our hero advances the pawn from H3 to H4.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C4, and our hero's king takes E2, leaving E1 behind.

Rat answers by moving the king from E8 to D8, while our hero slides the king across the board, from E2 to E3. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the pawn to D4; then rat's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on C5.

Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the pawn on H5. A cruel blow: Rat's pawn captures our hero's pawn on H5.

our hero claims the enemy pawn by landing on E5.

On B1, Rat promotes and gains a reinforcing knight.

our hero slides the king across the board, from E3 to D4; then with dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the pawn to C6, and right after that rat's knight advances from B1 to A3.

our hero captures the enemy pawn: the king leaps from D4 to C3.

Rat sets the knight on E7, watching every square, while without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the knight to G6, and our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from D8 to E7. our hero claims the enemy knight by landing on A3.

With dungeon cunning, Rat brings the king to F6. our hero captures the enemy pawn: the king leaps from A3 to A4.

Rat's knight advances from G6 to F4. our hero advances the king from A4 to A5, and right after that rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the pawn to H4, while our hero's king takes B7, leaving A6 behind.

Rat answers by moving the king from E7 to F8. our hero captures the enemy pawn: the king leaps from B7 to C7.

With dungeon cunning, Rat brings the knight to E2. With a steady hand, our hero brings the king to D7, and right after that rat's knight advances from E2 to D4.

From E7, our hero's pawn forces Rat to defend.

Rat sets the king on G7, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the knight to E6. our hero captures the enemy knight: the queen leaps from E8 to E6.

Rat answers by moving the king from G7 to F8. From F5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to E7; then rat's king advances from G8 to H8.

our hero advances the king from E7 to F7, and right after that rat sets the pawn on H3, watching every square. Mate. our hero's queen on H3 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 9 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
13 / 3
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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