Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the queen leaps from D3 to E4 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from D2 to D3; then rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Rat pushes the pawn to E5, and our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from B2 to B3.
With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the king to D1; then rat's knight advances from D7 to B8.
our hero advances the king from D1 to C2, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Rat pushes the king to D8, while our hero's king takes C3, leaving C2 behind. Rat answers by moving the knight from B8 to D7, and our hero slides the pawn across the board, from G2 to G3.
A cruel blow: Rat's pawn captures our hero's pawn on F3.
With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from D8 to E7. our hero advances the pawn from H2 to H3; then rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to E7, and our hero's king takes C2, leaving C3 behind.
Rat answers by moving the pawn from F3 to F2, while our hero slides the king across the board, from C2 to D2. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the king to E2; then rat's knight advances from D7 to B8. our hero advances the king from E2 to F1, and right after that rat sets the knight on A6, watching every square.
Without hurry or fear, our hero places the pawn on B4. A cruel blow: Rat's pawn captures our hero's pawn on B4.
our hero's pawn takes C5, leaving C4 behind. Rat's knight falls on C5 and tears the pawn from our hero.
our hero slides the pawn across the board, from D3 to D4. A cruel blow: Rat's pawn captures our hero's pawn on D4.
Check: our hero tightens the net by bringing the pawn to E5.
Rat's king advances from F6 to F7. our hero gives check with the pawn on E6.
A cruel blow: Rat's king captures our hero's pawn on E6.
our hero claims the enemy pawn by landing on F2.
From the dark, Rat pushes the king to F6, and our hero's king takes G3, leaving F2 behind. Rat answers by moving the king from F6 to F7, while our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Rat brings the king to G8. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat's pawn advances from A5 to A4. our hero advances the king from G3 to H4, and right after that rat sets the knight on E6, watching every square.
Without hurry or fear, our hero places the king on H5. A cruel blow: Rat's knight captures our hero's pawn on G5.
our hero's king takes H6, leaving H5 behind. Rat answers by moving the pawn from B4 to B3, and our hero slides the king across the board, from H6 to H5.
With dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the king to H4, and right after that rat's pawn advances from C6 to C5.
our hero captures the enemy pawn: the pawn leaps from A2 to B3.
Rat sets the knight on F6, watching every square. our hero claims the enemy pawn by landing on A4.
From the dark, Rat pushes the knight to E8, and our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the knight from E8 to D6, while our hero slides the pawn across the board, from A5 to A6.
Rat gives check with the knight on F5.
With a steady hand, our hero brings the king to H3; then rat's knight advances from F5 to D6. our hero advances the pawn from A6 to A7, and right after that rat sets the king on G7, watching every square.
our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the pawn to D3. our hero claims the enemy pawn by landing on A3.
Rat answers by moving the knight from D6 to E4. our hero captures the enemy pawn: the queen leaps from A3 to D3.
With dungeon cunning, Rat brings the king to H6. our hero claims the enemy knight by landing on E4.
Rat's pawn advances from C5 to C4. our hero captures the enemy pawn: the queen leaps from E4 to C4.
Rat sets the pawn on C5, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the king to G7, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from G7 to H8, while our hero slides the king across the board, from H3 to G4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the queen to C6; then rat's king advances from G7 to H7.
From G6, our hero's pawn forces Rat to defend.
Rat sets the king on G8, watching every square, and without hurry or fear, our hero places the queen on D7. From the dark, Rat pushes the king to H8.
our hero gives check with the pawn on G7.
Rat answers by moving the king from H8 to G8, and our hero slides the queen across the board, from D7 to F5. A cruel blow: Rat's king captures our hero's pawn on G7.
With a steady hand, our hero brings the king to F4, and right after that rat's king advances from G7 to H8. our hero advances the queen from F5 to F7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 47 s
- Moves
- 101
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 7
- Material captured (hero / opponent)
- 11 / 7
- First capture
- move 9
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.