Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from F4 to E5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to C3, and right after that rat's knight advances from D7 to B6. our hero advances the pawn from G2 to G3; then rat sets the knight on A4, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C5, and our hero's king takes E2, leaving E1 behind.
Rat answers by moving the knight from A4 to B6, while our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the knight to C8.
With a steady hand, our hero brings the king to D2; then rat's pawn advances from G6 to G5. our hero advances the pawn from E4 to E5, and right after that rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the pawn to E6, while our hero's king takes D2, leaving C2 behind.
Rat answers by moving the knight from C8 to B6, and our hero slides the king across the board, from D2 to E3. After toppling the pawn on D4, Rat threatens our hero's king.
our hero claims the enemy pawn by landing on D4.
Rat's knight advances from B6 to A4. our hero captures the enemy pawn: the king leaps from D4 to C4.
Rat sets the pawn on C6, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to H6.
our hero captures the pawn on G5 and leaves Rat in check.
Rat answers by moving the king from H6 to G7, while our hero slides the king across the board, from C4 to D4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to E4. After toppling the pawn on C3, Rat threatens our hero's king.
our hero advances the king from E4 to F4, and right after that rat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the king leaps from F4 to G4.
A cruel blow: Rat's knight captures our hero's pawn on A2.
our hero's king takes H5, leaving G4 behind. Rat answers by moving the king from F7 to G8, and our hero slides the king across the board, from H5 to H6.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to H7, and right after that rat's king advances from F8 to E7.
our hero advances the king from H7 to H8; then rat sets the knight on B4, watching every square. Without hurry or fear, our hero places the king on G8.
From the dark, Rat pushes the pawn to C5, and our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the knight from B4 to D3, while our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G7; then rat's knight advances from D3 to C1.
our hero advances the king from G8 to F8, and right after that rat sets the knight on D3, watching every square. Without hurry or fear, our hero places the pawn on G4.
A cruel blow: Rat's knight captures our hero's pawn on E5.
our hero claims the enemy knight by landing on E5.
Rat answers by moving the king from D8 to C7. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to C8. our hero captures the pawn on E6 and leaves Rat in check.
Rat's king advances from C8 to B8. our hero advances the king from F8 to E7; then rat sets the king on B7, watching every square.
Check: our hero tightens the net by bringing the queen to D5.
From the dark, Rat pushes the king to C8, and our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from C8 to B8.
our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Rat brings the king to B7. Check: our hero tightens the net by bringing the queen to B5.
Rat's king advances from B7 to A7. our hero advances the king from E7 to D7, and right after that rat sets the king on A8, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to A7, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from A7 to A8. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to C6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 36 s
- Moves
- 85
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 72% of the games on this floor.