Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B4.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to B8, while our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the pawn from A5 to A4, and our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the knight to A6.
With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from D8 to C8. our hero advances the pawn from G4 to G5; then rat sets the knight on B8, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the knight to A6, and our hero's king takes C4, leaving C3 behind.
Rat answers by moving the knight from A6 to B4. our hero claims the enemy knight by landing on B4.
With dungeon cunning, Rat brings the pawn to D6. our hero captures the enemy pawn: the pawn leaps from B4 to C5.
Rat's king advances from C8 to D7. our hero claims the enemy pawn by landing on D6.
Rat sets the king on E6, watching every square. our hero captures the enemy pawn: the pawn leaps from D6 to C7.
From the dark, Rat pushes the king to F5. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from F5 to E4, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the pawn to A3.
our hero claims the enemy pawn by landing on A3.
Rat's pawn advances from E7 to E6. our hero captures the enemy pawn: the pawn leaps from F5 to G6.
Rat sets the king on F3, watching every square. our hero claims the enemy pawn by landing on E6.
From the dark, Rat pushes the king to F4, and our hero's queen takes D7, leaving E6 behind. Rat answers by moving the king from F4 to G3, while our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the bishop to E7.
A cruel blow: Rat's king captures our hero's pawn on H5.
our hero advances the king from C4 to D5. Rat's king falls on G6 and tears the pawn from our hero.
our hero gives check with the queen on D6.
From the dark, Rat pushes the king to G7, while our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from G7 to G8, and our hero slides the king across the board, from D5 to E5.
With dungeon cunning, Rat brings the king to H8. our hero gives check with the queen on F6.
Rat's king advances from H8 to G8. our hero advances the pawn from G6 to G7; then rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to G8, and our hero's king takes G6, leaving F5 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 50 s
- Moves
- 55
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.