Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on F4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the pawn from B2 to B3, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on G3.
From the dark, Rat pushes the pawn to C4. From B3 to C4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from F7 to G8; then our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the pawn to E4, and rat's knight advances from D7 to B6. our hero advances the pawn from F2 to F4, while rat sets the pawn on C5, watching every square.
From D4 to C5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to D7; then our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the knight from D7 to F6, and right after that our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the knight to H5. A clean strike: our hero's pawn topples the pawn on G5.
Rat's king advances from G8 to H8. our hero advances the king from E1 to E2, and rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to H7, and right after that our hero's king takes E4, leaving E3 behind.
Rat answers by moving the knight from H5 to F4. A clean strike: our hero's king topples the knight on F4.
With dungeon cunning, Rat brings the king to H8. From F4 to G4, our hero's king swallows Rat's pawn.
Rat's king advances from H8 to H7. our hero advances the pawn from H2 to H4, while rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the king to G8; then our hero's king takes G6, leaving H5 behind.
Rat answers by moving the king from G8 to H8, and right after that our hero slides the king across the board, from G6 to F7. With dungeon cunning, Rat brings the king to H7.
From G6, our hero's pawn forces Rat to defend.
Rat's king advances from H7 to H8. Check: our hero tightens the net by bringing the pawn to G7.
Rat sets the king on H7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to H6. Mate. our hero's queen on G6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 55 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.