Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to F8.
our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Rat's king advances from F8 to E8. our hero advances the pawn from G4 to G5, and right after that rat sets the knight on D7, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to B8, while our hero's pawn takes F5, leaving F4 behind.
Rat's pawn falls on F5 and tears the pawn from our hero.
our hero slides the pawn across the board, from G2 to G3; then with dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from E8 to D7.
our hero advances the pawn from G6 to G7; then rat sets the knight on A6, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the knight to B4. our hero captures the enemy knight: the pawn leaps from A3 to B4.
Rat answers by moving the pawn from C5 to C4. Check: our hero tightens the net by bringing the queen to G7.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the queen to F6; then rat's king advances from C8 to D7.
our hero advances the pawn from G3 to G4. Rat's pawn falls on B4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G4 to F5.
From the dark, Rat pushes the pawn to C3. our hero claims the enemy pawn by landing on C3.
Rat answers by moving the pawn from C6 to C5. our hero captures the pawn on E6 and leaves Rat in check.
With dungeon cunning, Rat brings the king to D6. Check: our hero tightens the net by bringing the pawn to E7.
Rat's king advances from D6 to D7. our hero advances the queen from F6 to F7; then rat sets the king on C6, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to B7, and our hero's queen takes D8, leaving E8 behind. Rat answers by moving the king from B7 to A6.
our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the king to B5. From A5, our hero's queen forces Rat to defend.
Rat's king advances from B5 to C6. our hero delivers the final mate from B6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.