Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from A3 to B4 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D7 to F6. our hero advances the pawn from G2 to G3, while rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to F7; then our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the king from F7 to F8, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to D5.

With a steady hand, our hero brings the king to E2, while rat's knight advances from D5 to B4. From A3 to B4, our hero's pawn swallows Rat's knight.

Rat sets the king on F7, watching every square. A clean strike: our hero's pawn topples the pawn on A5.

From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the pawn from E7 to E6.

A clean strike: our hero's pawn topples the pawn on C4.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to D3, and rat's king advances from E7 to E8.

our hero advances the pawn from A2 to A4, while rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Rat pushes the king to E7; then our hero's king takes D4, leaving D3 behind. Rat answers by moving the king from E7 to F8, and right after that our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E4, while rat's king advances from G7 to G8.

our hero advances the pawn from F4 to F5. Rat captures the pawn on F5 and puts our hero in check.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from G7 to H8; then our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the pawn to G5.

Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from H8 to G7. From E5, our hero's queen forces Rat to defend.

Rat sets the king on F7, watching every square. By taking the pawn on F5, our hero drives Rat into check.

From the dark, Rat pushes the king to E7. By taking the pawn on G5, our hero drives Rat into check.

Rat answers by moving the king from E7 to F7, and right after that our hero slides the king across the board, from E3 to E4. With dungeon cunning, Rat brings the king to E6.

Check: our hero tightens the net by bringing the queen to F5.

Rat's king advances from E6 to E7. our hero advances the king from E4 to E5, and rat sets the king on D8, watching every square.

From F8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes C4, leaving C3 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 52 s
Moves
57
How it ended
stalemate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

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