Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on F4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the pawn on B4. Rat moves the pawn from C5 to B4 and topples our hero's pawn.

our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from D7 to F6. From C3 to B4, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from A5 to B4 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to E3, while rat's knight advances from F6 to D5. our hero advances the pawn from G2 to G3, and rat sets the knight on F4, watching every square.

A clean strike: our hero's pawn topples the knight on F4.

From the dark, Rat pushes the king to F7, and right after that our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from F7 to G8; then our hero slides the king across the board, from E2 to E3.

With dungeon cunning, Rat brings the pawn to G5. From F4 to G5, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from B4 to B3. A clean strike: our hero's pawn topples the pawn on B3.

Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to E8; then our hero's king takes C2, leaving D3 behind.

Rat answers by moving the pawn from A3 to A2, and right after that our hero slides the king across the board, from C2 to B2. With dungeon cunning, Rat brings the pawn to E5.

A clean strike: our hero's king topples the pawn on A2.

Rat's pawn advances from C6 to C5. our hero advances the king from A2 to B2, and rat sets the pawn on C4, watching every square.

A clean strike: our hero's pawn topples the pawn on C4.

From the dark, Rat pushes the king to F7, and right after that our hero's king takes C3, leaving B2 behind. Rat answers by moving the king from F7 to F8; then our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the king to C4, and rat's king advances from F8 to G7.

our hero advances the king from C4 to D5, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to H7; then our hero's king takes E6, leaving D5 behind. Rat answers by moving the king from H7 to G6, and right after that our hero slides the king across the board, from E6 to D7.

With dungeon cunning, Rat brings the king to F7. A clean strike: our hero's king topples the pawn on C7.

Rat's king advances from F7 to E6. our hero advances the king from C7 to B6, and rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to D7, and right after that our hero's king takes B7, leaving B6 behind.

Rat answers by moving the king from D7 to E6. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to C6, and rat's king advances from F7 to E7.

Check: our hero tightens the net by bringing the queen to D7.

Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the pawn to E3.

A clean strike: our hero's pawn topples the pawn on E3.

Rat answers by moving the king from F8 to G8, and right after that our hero slides the king across the board, from D6 to E6. With dungeon cunning, Rat brings the king to F8.

And it is checkmate: our hero ends the game on F7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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